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author | Yotam Barnoy | 2010-11-10 16:22:00 +0000 |
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committer | Yotam Barnoy | 2010-11-10 16:22:00 +0000 |
commit | 2e9b304d763d620198b797901fe4ff7a2aca054f (patch) | |
tree | 7688adea38e64f73a359926102412424f8f25d38 /backends/platform/ps2/DmaPipe.cpp | |
parent | dc02bd2b4e9aeb1b51e2c7c636b26d8bfdfc9ed9 (diff) | |
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PSP: changed renderer to render huge images properly
The PSP HW wasn't able to calculate the proper stretching when given the whole image size on a huge image. This is also a better way to do it because we're not overwriting tiles of the texture.
svn-id: r54190
Diffstat (limited to 'backends/platform/ps2/DmaPipe.cpp')
0 files changed, 0 insertions, 0 deletions