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author | Max Horn | 2007-06-19 22:39:59 +0000 |
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committer | Max Horn | 2007-06-19 22:39:59 +0000 |
commit | b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f (patch) | |
tree | 45a838924ce55038021cd3c3d8760e80ff630f38 /backends/platform/ps2/Gs2dScreen.h | |
parent | ab9b9a1bf362e68f5f6a69462ef2b7c146e6e08f (diff) | |
download | scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.tar.gz scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.tar.bz2 scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.zip |
Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
Diffstat (limited to 'backends/platform/ps2/Gs2dScreen.h')
-rw-r--r-- | backends/platform/ps2/Gs2dScreen.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/platform/ps2/Gs2dScreen.h b/backends/platform/ps2/Gs2dScreen.h index 353e577980..471ec87789 100644 --- a/backends/platform/ps2/Gs2dScreen.h +++ b/backends/platform/ps2/Gs2dScreen.h @@ -56,13 +56,13 @@ public: void copyPrintfOverlay(const uint8* buf); void clearPrintfOverlay(void); - void clearScreen(void); void copyScreenRect(const uint8 *buf, int pitch, int x, int y, int w, int h); void setPalette(const uint32 *pal, uint8 start, uint16 num); void updateScreen(void); void grabPalette(uint32 *pal, uint8 start, uint16 num); - void grabScreen(Graphics::Surface *surf); + Graphics::Surface *lockScreen(); + void unlockScreen(); //- overlay routines void copyOverlayRect(const uint16 *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h); void grabOverlay(uint16 *buf, uint16 pitch); @@ -99,6 +99,8 @@ private: uint32 _mouseScaleX, _mouseScaleY; uint8 _mTraCol; + Graphics::Surface _framebuffer; + int _shakePos; bool _showMouse, _showOverlay, _screenChanged, _overlayChanged, _clutChanged; |