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| author | Johannes Schickel | 2012-02-26 01:25:18 +0100 |
|---|---|---|
| committer | Johannes Schickel | 2012-02-26 01:25:18 +0100 |
| commit | 3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b (patch) | |
| tree | 3830acb23f6b9ec2148b17dd24c8f5f144da22c6 /backends/platform/ps2/asyncfio.cpp | |
| parent | 83ce8da9359d0f015165d8e75c37776a7a49474e (diff) | |
| download | scummvm-rg350-3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b.tar.gz scummvm-rg350-3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b.tar.bz2 scummvm-rg350-3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b.zip | |
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
This avoids an unecessary copying step from the framebuffer to the texture
buffer.
Diffstat (limited to 'backends/platform/ps2/asyncfio.cpp')
0 files changed, 0 insertions, 0 deletions
