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| author | Max Lingua | 2009-03-04 03:55:00 +0000 |
|---|---|---|
| committer | Max Lingua | 2009-03-04 03:55:00 +0000 |
| commit | 804910c42219ddbbc428f619515952c1474e9096 (patch) | |
| tree | 45d7676d7e6033b9ea14c71ff6527fc7e949cf8a /backends/platform/ps2/fileio.h | |
| parent | 3a35b5b5f25a6ff5d20be5374bdb505f51ee3a43 (diff) | |
| download | scummvm-rg350-804910c42219ddbbc428f619515952c1474e9096.tar.gz scummvm-rg350-804910c42219ddbbc428f619515952c1474e9096.tar.bz2 scummvm-rg350-804910c42219ddbbc428f619515952c1474e9096.zip | |
- 0.13.x friendly ;-)
- new GUI/themes
- no more funky colors!
- load/delete saved games
- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)
- all possible devices are supported to store, play and save games:
- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)
- tested from :
- ps2link
- uLE
- toxicOS
- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1
Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!
- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too
- new PAL TV centering : no more missing chunk of games on top/bottom
- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)
- we fully implement RTL with every games/engine
- we nicely reboot / shutdown on quit
- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!
- universal write/read for every media (of course no write on CD/DVD!)
- fully async / DMA read-write access to every media (even MC!)
- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)
- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!
svn-id: r39102
Diffstat (limited to 'backends/platform/ps2/fileio.h')
| -rw-r--r-- | backends/platform/ps2/fileio.h | 58 |
1 files changed, 48 insertions, 10 deletions
diff --git a/backends/platform/ps2/fileio.h b/backends/platform/ps2/fileio.h index d09d7313a6..6c2b9402a3 100644 --- a/backends/platform/ps2/fileio.h +++ b/backends/platform/ps2/fileio.h @@ -32,21 +32,56 @@ typedef signed long int64; #include <stdio.h> #include "common/scummsys.h" + +#define CACHE_SIZE (2048 * 32) +#define MAX_READ_STEP (2048 * 16) +#define MAX_CACHED_FILES 6 +#define CACHE_READ_THRESHOLD (16 * 2048) +#define CACHE_FILL_MIN (2048 * 24) +#define READ_ALIGN 64 // align all reads to the size of an EE cache line +#define READ_ALIGN_MASK (READ_ALIGN - 1) + + class Ps2File { public: - Ps2File(int64 cacheId); + Ps2File(void); virtual ~Ps2File(void); - virtual bool open(const char *name) = 0; - virtual uint32 read(void *dest, uint32 len) = 0; - virtual uint32 write(const void *src, uint32 len) = 0; - virtual uint32 tell(void) = 0; - virtual uint32 size(void) = 0; - virtual int seek(int32 offset, int origin) = 0; - virtual bool eof(void) = 0; - int64 _cacheId; + virtual bool open(const char *name, int mode); + virtual uint32 read(void *dest, uint32 len); + virtual uint32 write(const void *src, uint32 len); + virtual int32 tell(void); + virtual int32 size(void); + virtual int seek(int32 offset, int origin); + virtual bool eof(void); + virtual bool getErr(void); + virtual void setErr(bool); + + private: -}; + void cacheReadAhead(void); + void cacheReadSync(void); + + int _fd; + uint32 _fileSize; + uint32 _filePos; + uint32 _cacheSize; + uint32 _cachePos; + // uint8 cache[2048]; + uint8 *_cache; + + int _eof; + int _sema; + + + uint8 *_cacheBuf; + bool _cacheOpRunning; + uint32 _physFilePos; + uint32 _bytesInCache, _cacheOfs; + + uint32 _readBytesBlock; + bool _stream; +}; FILE *ps2_fopen(const char *fname, const char *mode); int ps2_fclose(FILE *stream); @@ -64,5 +99,8 @@ int ps2_fputc(int c, FILE *stream); int ps2_fputs(const char *s, FILE *stream); int ps2_fprintf(FILE *pOut, const char *zFormat, ...); +int ps2_ferror(FILE *stream); +void ps2_clearerr(FILE *stream); + #endif // __PS2FILE_IO__ |
