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| author | Paul Gilbert | 2018-03-16 20:23:22 -0400 |
|---|---|---|
| committer | Paul Gilbert | 2018-03-16 20:23:22 -0400 |
| commit | fe80dcb4fec0dcf033292523a2e3fa9bb5213574 (patch) | |
| tree | 59e70d78893c2e8caa4c7a2f561d08c859a6ad0c /backends/platform/ps2/ps2debug.h | |
| parent | 26782415dfc6f0ecbf98a1553aee79125c70b541 (diff) | |
| download | scummvm-rg350-fe80dcb4fec0dcf033292523a2e3fa9bb5213574.tar.gz scummvm-rg350-fe80dcb4fec0dcf033292523a2e3fa9bb5213574.tar.bz2 scummvm-rg350-fe80dcb4fec0dcf033292523a2e3fa9bb5213574.zip | |
XEEN: Don't add monsters in setSpeedTable if they're dead
I think this should fix a crash I rarely got in doMonsterTurn
Diffstat (limited to 'backends/platform/ps2/ps2debug.h')
0 files changed, 0 insertions, 0 deletions
