aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/ps2/savefile.cpp
diff options
context:
space:
mode:
authorMax Horn2006-07-06 21:44:48 +0000
committerMax Horn2006-07-06 21:44:48 +0000
commit1d8d9f5510dc5f574e926bd6fadb9d20337daede (patch)
tree5cdcf6c8a233159776be9d90f3f39885222f65eb /backends/platform/ps2/savefile.cpp
parent9269ebe9f5a281f452594f1e8108e31c88a398fb (diff)
downloadscummvm-rg350-1d8d9f5510dc5f574e926bd6fadb9d20337daede.tar.gz
scummvm-rg350-1d8d9f5510dc5f574e926bd6fadb9d20337daede.tar.bz2
scummvm-rg350-1d8d9f5510dc5f574e926bd6fadb9d20337daede.zip
Moving remaining platform/backends code, as previously threatened
svn-id: r23380
Diffstat (limited to 'backends/platform/ps2/savefile.cpp')
-rw-r--r--backends/platform/ps2/savefile.cpp801
1 files changed, 801 insertions, 0 deletions
diff --git a/backends/platform/ps2/savefile.cpp b/backends/platform/ps2/savefile.cpp
new file mode 100644
index 0000000000..495fc556b3
--- /dev/null
+++ b/backends/platform/ps2/savefile.cpp
@@ -0,0 +1,801 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include <tamtypes.h>
+#include <kernel.h>
+#include <sifrpc.h>
+#include <loadfile.h>
+#include <fileio.h>
+#include <malloc.h>
+#include <ucl/ucl.h>
+#include <libmc.h>
+#include "backends/ps2/savefile.h"
+#include "backends/ps2/Gs2dScreen.h"
+#include "backends/ps2/systemps2.h"
+#include "common/scummsys.h"
+
+extern void *_gp;
+
+#define UCL_MAGIC 0x314C4355
+
+#define PORT 0
+#define SLOT 0
+// port 0, slot 0: memory card in first slot.
+
+void sioprintf(const char *zFormat, ...);
+
+class McAccess {
+public:
+ McAccess(int port, int slot);
+ ~McAccess(void);
+ int open(const char *name, int mode);
+ int close(int fd);
+ int size(int fd);
+ int read(int fd, void *buf, int size);
+ int write(int fd, const void *buf, int size);
+ int mkDir(const char *name);
+ int getDir(const char *name, unsigned int mode, int max, void *dest);
+ int getInfo(int *type, int *free, int *format);
+ int remove(const char *name);
+private:
+ int _sema;
+ int _port, _slot;
+};
+
+McAccess::McAccess(int port, int slot) {
+ _port = port;
+ _slot = slot;
+ ee_sema_t newSema;
+ newSema.init_count = 1;
+ newSema.max_count = 1;
+ _sema = CreateSema(&newSema);
+
+ assert(mcInit(MC_TYPE_MC) >= 0);
+}
+
+McAccess::~McAccess(void) {
+ DeleteSema(_sema);
+}
+
+int McAccess::open(const char *name, int mode) {
+ int res;
+ WaitSema(_sema);
+ mcOpen(_port, _slot, name, mode);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+int McAccess::close(int fd) {
+ int res;
+ WaitSema(_sema);
+ mcClose(fd);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+int McAccess::size(int fd) {
+ int res, size;
+ WaitSema(_sema);
+ mcSeek(fd, 0, SEEK_END);
+ mcSync(0, NULL, &size);
+ mcSeek(fd, 0, SEEK_SET);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ assert(res == 0);
+ return size;
+}
+
+int McAccess::read(int fd, void *buf, int size) {
+ int res;
+ WaitSema(_sema);
+ mcRead(fd, buf, size);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+int McAccess::write(int fd, const void *buf, int size) {
+ int res;
+ WaitSema(_sema);
+ mcWrite(fd, buf, size);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+int McAccess::mkDir(const char *name) {
+ int res;
+ WaitSema(_sema);
+ mcMkDir(_port, _slot, name);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+int McAccess::remove(const char *name) {
+ int res;
+ WaitSema(_sema);
+ mcDelete(_port, _slot, name);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+int McAccess::getDir(const char *name, unsigned int mode, int max, void *dest) {
+ int res;
+ WaitSema(_sema);
+ mcGetDir(_port, _slot, name, mode, max, (mcTable*)dest);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+int McAccess::getInfo(int *type, int *free, int *format) {
+ int res;
+ WaitSema(_sema);
+ mcGetInfo(_port, _slot, type, free, format);
+ mcSync(0, NULL, &res);
+ SignalSema(_sema);
+ return res;
+}
+
+class UclOutSaveFile : public Common::OutSaveFile {
+public:
+ UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc);
+ virtual ~UclOutSaveFile(void);
+ virtual uint32 write(const void *ptr, uint32 size);
+ virtual void flush(void);
+ virtual bool ioFailed(void) const;
+ virtual void clearIOFailed(void);
+private:
+ OSystem_PS2 *_system;
+ Gs2dScreen *_screen;
+ McAccess *_mc;
+ int _fd;
+ uint8 *_buf;
+ uint32 _bufSize, _bufPos;
+ bool _ioFailed, _wasFlushed;
+ char _fileName[128];
+};
+
+class UclInSaveFile : public Common::InSaveFile {
+public:
+ UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc);
+ virtual ~UclInSaveFile(void);
+ virtual bool eos(void) const;
+ virtual uint32 read(void *ptr, uint32 size);
+ virtual bool ioFailed(void) const;
+ virtual void clearIOFailed(void);
+ virtual void skip(uint32 offset);
+
+ virtual uint32 pos(void) const;
+ virtual uint32 size(void) const;
+ virtual void seek(int pos, int whence = SEEK_SET);
+private:
+ Gs2dScreen *_screen;
+ McAccess *_mc;
+ uint8 *_buf;
+ uint32 _bufSize, _bufPos;
+ bool _ioFailed;
+};
+
+class AutoSaveFile : public Common::OutSaveFile {
+public:
+ AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename);
+ ~AutoSaveFile(void);
+ virtual uint32 write(const void *ptr, uint32 size);
+ virtual void flush(void) { };
+ virtual bool ioFailed(void) { return false; };
+ virtual void clearIOFailed(void) {};
+private:
+ Ps2SaveFileManager *_saveMan;
+ char _fileName[256];
+ uint8 *_buf;
+ uint32 _bufSize, _bufPos;
+};
+
+AutoSaveFile::AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename) {
+ strcpy(_fileName, filename);
+ _saveMan = saveMan;
+ _bufSize = 65536;
+ _buf = (uint8*)memalign(64, _bufSize);
+ _bufPos = 0;
+}
+
+AutoSaveFile::~AutoSaveFile(void) {
+ _saveMan->writeSaveNonblocking(_fileName, _buf, _bufPos);
+ free(_buf);
+}
+
+uint32 AutoSaveFile::write(const void *ptr, uint32 size) {
+ uint32 bytesFree = _bufSize - _bufPos;
+ if (bytesFree < size) {
+ uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024;
+ _bufSize += allocBytes;
+ _buf = (uint8*)realloc(_buf, _bufSize);
+ bytesFree = _bufSize - _bufPos;
+ }
+ memcpy(_buf + _bufPos, ptr, size);
+ _bufPos += size;
+ return size;
+}
+
+#define MAX_MC_ENTRIES 16
+
+void runSaveThread(Ps2SaveFileManager *param);
+
+Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) {
+ _system = system;
+ _screen = screen;
+ _mc = new McAccess(0, 0);
+
+ _mcDirList = (mcTable*)memalign(64, MAX_MC_ENTRIES * sizeof(mcTable));
+ _mcDirName[0] = '\0';
+ _mcCheckTime = 0;
+ _mcNeedsUpdate = true;
+
+ for (int mcCheckCount = 0; mcCheckCount < 3; mcCheckCount++) {
+ /* retry mcGetInfo 3 times. It slows down startup without mc considerably,
+ but cheap 3rd party memory cards apparently fail to get detected once in a while */
+
+ int mcType, mcFree, mcFormat;
+ int res = _mc->getInfo(&mcType, &mcFree, &mcFormat);
+
+ if ((res == 0) || (res == -1)) { // mc okay
+ _mcPresent = true;
+ printf("MC okay, result = %d. Type %d, Free %d, Format %d\n", res, mcType, mcFree, mcFormat);
+ checkMainDirectory();
+ break;
+ } else {
+ _mcPresent = false;
+ printf("MC failed, not present or not formatted, code %d\n", res);
+ }
+ }
+
+ // create save thread
+ ee_sema_t newSema;
+ newSema.init_count = 0;
+ newSema.max_count = 1;
+ _autoSaveSignal = CreateSema(&newSema);
+ _autoSaveBuf = NULL;
+ _autoSaveSize = 0;
+ _systemQuit = false;
+
+ ee_thread_t saveThread, thisThread;
+ ReferThreadStatus(GetThreadId(), &thisThread);
+
+ saveThread.initial_priority = thisThread.current_priority + 1;
+ saveThread.stack_size = 8 * 1024;
+ _autoSaveStack = malloc(saveThread.stack_size);
+ saveThread.stack = _autoSaveStack;
+ saveThread.func = (void *)runSaveThread;
+ saveThread.gp_reg = &_gp;
+
+ _autoSaveTid = CreateThread(&saveThread);
+ assert(_autoSaveTid >= 0);
+ StartThread(_autoSaveTid, this);
+}
+
+Ps2SaveFileManager::~Ps2SaveFileManager(void) {
+}
+
+void Ps2SaveFileManager::checkMainDirectory(void) {
+ // verify that the main directory (scummvm config + icon) exists
+ int ret, fd;
+ _mcNeedsUpdate = true;
+ ret = _mc->getDir("/ScummVM/*", 0, MAX_MC_ENTRIES, _mcDirList);
+ printf("/ScummVM/* res = %d\n", ret);
+ if (ret <= 0) { // assume directory doesn't exist
+ printf("Dir doesn't exist\n");
+ ret = _mc->mkDir("/ScummVM");
+ if (ret >= 0) {
+ fd = _mc->open("/ScummVM/scummvm.icn", O_WRONLY | O_CREAT);
+ if (fd >= 0) {
+ uint16 icoSize;
+ uint16 *icoBuf = decompressIconData(&icoSize);
+ ret = _mc->write(fd, icoBuf, icoSize * 2);
+ _mc->close(fd);
+ free(icoBuf);
+
+ printf(".icn written\n");
+ setupIcon("/ScummVM/icon.sys", "scummvm.icn", "ScummVM", "Configuration");
+ } else
+ printf("Can't create icon file: %d\n", fd);
+ } else
+ printf("can't create scummvm directory: %d\n", ret);
+ }
+}
+
+void Ps2SaveFileManager::splitPath(const char *fileName, char *dir, char *name) {
+ strcpy(dir, fileName);
+ char *ext = strchr(dir, '.');
+ if (ext) {
+ *ext = '\0';
+ ext++;
+ }
+ if (ext && *ext)
+ sprintf(name, "%s.ucl", ext);
+ else
+ strcpy(name, "save.ucl");
+}
+
+bool Ps2SaveFileManager::mcReadyForDir(const char *dir) {
+ if (_mcNeedsUpdate || ((_system->getMillis() - _mcCheckTime) > 2000) || !_mcPresent) {
+ // check if memory card was exchanged/removed in the meantime
+ int mcType, mcFree, mcFormat, mcResult;
+ mcResult = _mc->getInfo(&mcType, &mcFree, &mcFormat);
+ if (mcResult != 0) { // memory card was exchanged
+ _mcNeedsUpdate = true;
+ if (mcResult == -1) { // yes, it was exchanged
+ checkMainDirectory(); // make sure ScummVM dir and icon are there
+ } else { // no memorycard in slot or not formatted or something like that
+ _mcPresent = false;
+ printf("MC not found, error code %d\n", mcResult);
+ return false;
+ }
+ }
+ _mcPresent = true;
+ _mcCheckTime = _system->getMillis();
+ }
+ if (_mcNeedsUpdate || strcmp(_mcDirName, dir)) {
+ strcpy(_mcDirName, dir);
+ char dirStr[256];
+ sprintf(dirStr, "/ScummVM-%s/*", dir);
+ _mcEntries = _mc->getDir(dirStr, 0, MAX_MC_ENTRIES, _mcDirList);
+ _mcNeedsUpdate = false;
+ }
+ return (_mcEntries >= 0);
+}
+
+Common::InSaveFile *Ps2SaveFileManager::openForLoading(const char *filename) {
+ _screen->wantAnim(true);
+
+ char dir[256], name[256];
+ splitPath(filename, dir, name);
+ if (mcReadyForDir(dir)) {
+ bool fileExists = false;
+ for (int i = 0; i < _mcEntries; i++)
+ if (strcmp(name, (char*)_mcDirList[i].name) == 0)
+ fileExists = true;
+ if (fileExists) {
+ char fullName[256];
+ sprintf(fullName, "/ScummVM-%s/%s", dir, name);
+ UclInSaveFile *file = new UclInSaveFile(fullName, _screen, _mc);
+ if (file) {
+ if (!file->ioFailed())
+ return file;
+ else
+ delete file;
+ }
+ } else
+ printf("file %s (%s) doesn't exist\n", filename, name);
+ }
+ _screen->wantAnim(false);
+ return NULL;
+}
+
+Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const char *filename) {
+ int res;
+ char dir[256], name[256];
+
+ _screen->wantAnim(true);
+ splitPath(filename, dir, name);
+
+ if (!mcReadyForDir(dir)) {
+ if (_mcPresent) { // directory doesn't seem to exist yet
+ char fullPath[256];
+ sprintf(fullPath, "/ScummVM-%s", dir);
+ res = _mc->mkDir(fullPath);
+
+ char icoSysDest[256], saveDesc[256];
+ sprintf(icoSysDest, "%s/icon.sys", fullPath);
+ strcpy(saveDesc, dir);
+ if ((saveDesc[0] >= 'a') && (saveDesc[0] <= 'z'))
+ saveDesc[0] += 'A' - 'a';
+ setupIcon(icoSysDest, "../ScummVM/scummvm.icn", saveDesc, "Savegames");
+ }
+ }
+
+ if (_mcPresent) {
+ char fullPath[256];
+ sprintf(fullPath, "/ScummVM-%s/%s", dir, name);
+ if (strstr(filename, ".s00") || strstr(filename, ".ASD") || strstr(filename, ".asd")) {
+ // this is an autosave
+ AutoSaveFile *file = new AutoSaveFile(this, fullPath);
+ return file;
+ } else {
+ UclOutSaveFile *file = new UclOutSaveFile(fullPath, _system, _screen, _mc);
+ if (!file->ioFailed()) {
+ // we're creating a file, mc will have to be updated next time
+ _mcNeedsUpdate = true;
+ return file;
+ } else
+ delete file;
+ }
+ }
+
+ _screen->wantAnim(false);
+ return NULL;
+}
+
+void Ps2SaveFileManager::listSavefiles(const char *prefix, bool *marks, int num) {
+ _screen->wantAnim(true);
+
+ int mcType, mcFree, mcFormat, mcResult;
+ mcResult = _mc->getInfo(&mcType, &mcFree, &mcFormat);
+
+ memset(marks, false, num * sizeof(bool));
+
+ if ((mcResult == 0) || (mcResult == -1)) {
+ // there's a memory card in the slot.
+ if (mcResult == -1)
+ _mcNeedsUpdate = true;
+
+ mcTable *mcEntries = (mcTable*)memalign(64, sizeof(mcTable) * MAX_MC_ENTRIES);
+
+ char dirStr[256], ext[256], mcSearchStr[256];
+ strcpy(dirStr, prefix);
+ char *pos = strchr(dirStr, '.');
+ if (pos) {
+ strcpy(ext, pos + 1);
+ *pos = '\0';
+ } else
+ ext[0] = '\0';
+ sprintf(mcSearchStr, "/ScummVM-%s/%s*", dirStr, ext);
+
+ int numEntries = _mc->getDir(mcSearchStr, 0, MAX_MC_ENTRIES, mcEntries);
+
+ int searchLen = strlen(ext);
+ for (int i = 0; i < numEntries; i++)
+ if ((((char*)mcEntries[i].name)[0] != '.') && stricmp((char*)mcEntries[i].name, "icon.sys")) {
+ char *stopCh;
+ int destNum = (int)strtoul((char*)mcEntries[i].name + searchLen, &stopCh, 10);
+ if ((!stopCh) || strcmp(stopCh, ".ucl"))
+ printf("unexpected end %s in name %s, search %s\n", stopCh, (char*)mcEntries[i].name, prefix);
+ if (destNum < num)
+ marks[destNum] = true;
+ }
+ free(mcEntries);
+ }
+ _screen->wantAnim(false);
+}
+
+const char *Ps2SaveFileManager::getSavePath(void) const {
+ return "mc0:";
+}
+
+bool Ps2SaveFileManager::setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2) {
+ mcIcon icon_sys;
+ memset(&icon_sys, 0, sizeof(mcIcon));
+ memcpy(icon_sys.head, "PS2D", 4);
+ char title[256];
+ if (!stricmp("SAVEGAME", descr1)) { // these are broken sword 1 savegames
+ sprintf(title, "BSword1\n%s", descr2);
+ icon_sys.nlOffset = 8;
+ } else {
+ sprintf(title, "%s\n%s", descr1, descr2);
+ icon_sys.nlOffset = strlen(descr1) + 1;
+ }
+ strcpy_sjis((short*)&(icon_sys.title), title);
+ icon_sys.trans = 0x10;
+ memcpy(icon_sys.bgCol, _bgcolor, sizeof(_bgcolor));
+ memcpy(icon_sys.lightDir, _lightdir, sizeof(_lightdir));
+ memcpy(icon_sys.lightCol, _lightcol, sizeof(_lightcol));
+ memcpy(icon_sys.lightAmbient, _ambient, sizeof(_ambient));
+ strcpy((char*)icon_sys.view, ico);
+ strcpy((char*)icon_sys.copy, ico);
+ strcpy((char*)icon_sys.del, ico);
+
+ int fd, res;
+ fd = _mc->open(dest, O_WRONLY | O_CREAT);
+ if (fd >= 0) {
+ res = _mc->write(fd, &icon_sys, sizeof(icon_sys));
+ _mc->close(fd);
+ return (res == sizeof(icon_sys));
+ } else
+ return false;
+}
+
+uint16 *Ps2SaveFileManager::decompressIconData(uint16 *size) {
+ uint16 inPos = 1;
+ uint16 *rleData = (uint16*)_rleIcoData;
+ uint16 resSize = rleData[0];
+ uint16 *resData = (uint16*)malloc(resSize * sizeof(uint16));
+ uint16 outPos = 0;
+ while (outPos < resSize) {
+ uint16 len = rleData[inPos++];
+ while (len--)
+ resData[outPos++] = 0x7FFF;
+ len = rleData[inPos++];
+ while (len--)
+ resData[outPos++] = rleData[inPos++];
+ }
+ *size = resSize;
+ assert(outPos == resSize);
+ return resData;
+}
+
+void runSaveThread(Ps2SaveFileManager *param) {
+ param->saveThread();
+}
+
+void Ps2SaveFileManager::writeSaveNonblocking(char *name, void *buf, uint32 size) {
+ if (buf && size && !_systemQuit) {
+ strcpy(_autoSaveName, name);
+ assert(!_autoSaveBuf);
+ _autoSaveBuf = (uint8*)malloc(size);
+ memcpy(_autoSaveBuf, buf, size);
+ _autoSaveSize = size;
+ SignalSema(_autoSaveSignal);
+ }
+}
+
+void Ps2SaveFileManager::saveThread(void) {
+ while (!_systemQuit) {
+ WaitSema(_autoSaveSignal);
+ if (_autoSaveBuf && _autoSaveSize) {
+ UclOutSaveFile *outSave = new UclOutSaveFile(_autoSaveName, _system, _screen, _mc);
+ if (!outSave->ioFailed()) {
+ outSave->write(_autoSaveBuf, _autoSaveSize);
+ outSave->flush();
+ }
+ if (outSave->ioFailed())
+ _system->msgPrintf(5000, "Writing autosave to %s failed", _autoSaveName);
+ delete outSave;
+ free(_autoSaveBuf);
+ _autoSaveBuf = NULL;
+ _autoSaveSize = 0;
+ _mcNeedsUpdate = true; // we've created a file, mc will have to be updated
+ _screen->wantAnim(false);
+ }
+ }
+ ExitThread();
+}
+
+void Ps2SaveFileManager::quit(void) {
+ _systemQuit = true;
+ ee_thread_t statSave, statThis;
+ ReferThreadStatus(GetThreadId(), &statThis);
+ ChangeThreadPriority(_autoSaveTid, statThis.current_priority - 1);
+
+ do { // wait until thread called ExitThread()
+ SignalSema(_autoSaveSignal);
+ ReferThreadStatus(_autoSaveTid, &statSave);
+ } while (statSave.status != 0x10);
+
+ DeleteThread(_autoSaveTid);
+ free(_autoSaveStack);
+}
+
+UclInSaveFile::UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc) {
+ _screen = screen;
+ _mc = mc;
+ int fd = _mc->open(filename, O_RDONLY);
+ _buf = NULL;
+ _bufSize = _bufPos = 0;
+ _ioFailed = false;
+
+ if (fd >= 0) {
+ int srcSize = _mc->size(fd);
+ if (srcSize > 8) {
+ int res;
+ uint8 *tmpBuf = (uint8*)memalign(64, srcSize);
+ res = _mc->read(fd, tmpBuf, srcSize);
+ if ((res == srcSize) && (*(uint32*)tmpBuf == UCL_MAGIC)) {
+ uint32 resLen = _bufSize = *(uint32*)(tmpBuf + 4);
+ _buf = (uint8*)malloc(_bufSize + 2048);
+ res = ucl_nrv2e_decompress_8(tmpBuf + 8, srcSize - 8, _buf, &resLen, NULL);
+ if ((res < 0) || (resLen != _bufSize)) {
+ printf("Unable to decompress file %s (%d -> %d) error code %d\n", filename, srcSize, _bufSize, res);
+ free(_buf);
+ _buf = NULL;
+ _bufSize = 0;
+ }
+ }
+ free(tmpBuf);
+ }
+ _mc->close(fd);
+ }
+ if (!_buf) {
+ printf("Invalid savegame %s\n", filename);
+ _ioFailed = true;
+ }
+}
+
+UclInSaveFile::~UclInSaveFile(void) {
+ if (_buf)
+ free(_buf);
+ _screen->wantAnim(false);
+}
+
+bool UclInSaveFile::ioFailed(void) const {
+ return _ioFailed;
+}
+
+void UclInSaveFile::clearIOFailed(void) {
+ _ioFailed = false;
+}
+
+bool UclInSaveFile::eos(void) const {
+ return _bufPos == _bufSize;
+}
+
+uint32 UclInSaveFile::pos(void) const {
+ return _bufPos;
+}
+
+uint32 UclInSaveFile::size(void) const {
+ return _bufSize;
+}
+
+void UclInSaveFile::seek(int pos, int whence) {
+ int destPos;
+ switch (whence) {
+ case SEEK_SET:
+ destPos = pos;
+ break;
+ case SEEK_CUR:
+ destPos = _bufPos + pos;
+ break;
+ case SEEK_END:
+ destPos = _bufSize + pos;
+ break;
+ default:
+ return;
+ }
+ if ((destPos >= 0) && (destPos <= (int)_bufSize))
+ _bufPos = (uint32)destPos;
+}
+
+uint32 UclInSaveFile::read(void *ptr, uint32 size) {
+ if (_buf) {
+ uint32 bytesRemain = _bufSize - _bufPos;
+ if (size > bytesRemain) {
+ size = bytesRemain;
+ _ioFailed = true;
+ }
+ memcpy(ptr, _buf + _bufPos, size);
+ _bufPos += size;
+ return size;
+ } else {
+ _ioFailed = true;
+ return 0;
+ }
+}
+
+void UclInSaveFile::skip(uint32 offset) {
+ if (_buf) {
+ if (_bufPos + offset <= _bufSize)
+ _bufPos += offset;
+ else
+ _bufPos = _bufSize;
+ }
+}
+
+UclOutSaveFile::UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc) {
+ _screen = screen;
+ _system = system;
+ _mc = mc;
+ _bufPos = 0;
+ _fd = _mc->open(filename, O_WRONLY | O_CREAT);
+ if (_fd >= 0) {
+ _bufSize = 65536;
+ _buf = (uint8*)malloc(_bufSize);
+ _ioFailed = false;
+ strcpy(_fileName, filename);
+ } else {
+ _ioFailed = true;
+ _bufSize = 0;
+ _buf = NULL;
+ }
+ _wasFlushed = false;
+}
+
+UclOutSaveFile::~UclOutSaveFile(void) {
+ if (_buf) {
+ if (_bufPos) {
+ printf("Engine didn't call SaveFile::flush()\n");
+ flush();
+ if (ioFailed()) {
+ // unable to save to memory card and it's too late to return an error code to the engine
+ _system->msgPrintf(5000, "!WARNING!\nCan't write to memory card.\nGame was NOT saved.");
+ printf("~UclOutSaveFile: Flush failed!\n");
+ }
+ }
+ free(_buf);
+ }
+ if (_fd >= 0)
+ _mc->close(_fd);
+ _screen->wantAnim(false);
+}
+
+bool UclOutSaveFile::ioFailed(void) const {
+ return _ioFailed;
+}
+
+void UclOutSaveFile::clearIOFailed(void) {
+ _ioFailed = false;
+}
+
+void UclOutSaveFile::flush(void) {
+ int res;
+
+ if (_bufPos) {
+ if (_wasFlushed) {
+ // the engine flushed this file and afterwards wrote more data.
+ // this is unsupported because it results in savefiles that consist
+ // of two or more compressed segments.
+ printf("Error: 2nd call to UclOutSaveFile::flush!\n");
+ res = -1;
+ } else {
+ uint32 compSize = _bufPos * 2;
+ uint8 *compBuf = (uint8*)memalign(64, compSize + 8);
+ *(uint32*)(compBuf + 0) = UCL_MAGIC;
+ *(uint32*)(compBuf + 4) = _bufPos; // uncompressed size
+ res = ucl_nrv2e_99_compress(_buf, _bufPos, compBuf + 8, &compSize, NULL, 10, NULL, NULL);
+ if (res >= 0) {
+ res = _mc->write(_fd, compBuf, compSize + 8);
+ if (res != (int)compSize + 8) {
+ printf("flush: write failed, %d != %d\n", res, compSize + 8);
+ res = -1;
+ }
+ } else
+ printf("Unable to compress %d bytes of savedata, errorcode %d\n", _bufPos, res);
+ free(compBuf);
+ _bufPos = 0;
+ }
+
+ if (res < 0) {
+ _ioFailed = true;
+ printf("UclOutSaveFile::flush failed!\n");
+ if (_fd >= 0) {
+ // the file is broken; delete it
+ _mc->close(_fd);
+ res = _mc->remove(_fileName);
+ if (res == 0)
+ printf("File %s: remove ok\n", _fileName);
+ else
+ printf("File %s: remove error %d\n", _fileName, res);
+ _fd = -1;
+ }
+ }
+ }
+}
+
+uint32 UclOutSaveFile::write(const void *ptr, uint32 size) {
+ assert(_bufPos <= _bufSize);
+ uint32 bytesFree = _bufSize - _bufPos;
+ if (bytesFree < size) {
+ uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024;
+ _bufSize += allocBytes;
+ _buf = (uint8*)realloc(_buf, _bufSize);
+ bytesFree = _bufSize - _bufPos;
+ }
+ assert(bytesFree >= size);
+ memcpy(_buf + _bufPos, ptr, size);
+ _bufPos += size;
+ return size;
+}
+
+