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authorJohannes Schickel2012-06-03 02:02:57 +0200
committerJohannes Schickel2012-06-03 02:02:57 +0200
commita401f0a19e09d7d00a3ee94d928db82e658b7b48 (patch)
tree9e3bee460f2db533e42de506faa6cf9d6aea4f42 /backends/platform/ps2/systemps2.cpp
parentdb77b9e4a7f8491d45b47b539af2077fb15e9376 (diff)
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ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
Diffstat (limited to 'backends/platform/ps2/systemps2.cpp')
-rw-r--r--backends/platform/ps2/systemps2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp
index d4e993da63..668ac93a07 100644
--- a/backends/platform/ps2/systemps2.cpp
+++ b/backends/platform/ps2/systemps2.cpp
@@ -618,7 +618,7 @@ void OSystem_PS2::warpMouse(int x, int y) {
_screen->setMouseXy(x, y);
}
-void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
_screen->setMouseOverlay(buf, w, h, hotspot_x, hotspot_y, keycolor);
}