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author | Johannes Schickel | 2012-06-03 02:02:57 +0200 |
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committer | Johannes Schickel | 2012-06-03 02:02:57 +0200 |
commit | a401f0a19e09d7d00a3ee94d928db82e658b7b48 (patch) | |
tree | 9e3bee460f2db533e42de506faa6cf9d6aea4f42 /backends/platform/ps2/systemps2.cpp | |
parent | db77b9e4a7f8491d45b47b539af2077fb15e9376 (diff) | |
download | scummvm-rg350-a401f0a19e09d7d00a3ee94d928db82e658b7b48.tar.gz scummvm-rg350-a401f0a19e09d7d00a3ee94d928db82e658b7b48.tar.bz2 scummvm-rg350-a401f0a19e09d7d00a3ee94d928db82e658b7b48.zip |
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
Diffstat (limited to 'backends/platform/ps2/systemps2.cpp')
-rw-r--r-- | backends/platform/ps2/systemps2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp index d4e993da63..668ac93a07 100644 --- a/backends/platform/ps2/systemps2.cpp +++ b/backends/platform/ps2/systemps2.cpp @@ -618,7 +618,7 @@ void OSystem_PS2::warpMouse(int x, int y) { _screen->setMouseXy(x, y); } -void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { +void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { _screen->setMouseOverlay(buf, w, h, hotspot_x, hotspot_y, keycolor); } |