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| author | Max Horn | 2007-06-19 22:39:59 +0000 |
|---|---|---|
| committer | Max Horn | 2007-06-19 22:39:59 +0000 |
| commit | b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f (patch) | |
| tree | 45a838924ce55038021cd3c3d8760e80ff630f38 /backends/platform/ps2/systemps2.cpp | |
| parent | ab9b9a1bf362e68f5f6a69462ef2b7c146e6e08f (diff) | |
| download | scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.tar.gz scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.tar.bz2 scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.zip | |
Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
Diffstat (limited to 'backends/platform/ps2/systemps2.cpp')
| -rw-r--r-- | backends/platform/ps2/systemps2.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp index 80d5ab9c83..32290bddea 100644 --- a/backends/platform/ps2/systemps2.cpp +++ b/backends/platform/ps2/systemps2.cpp @@ -326,7 +326,7 @@ OSystem_PS2::OSystem_PS2(const char *elfPath) { } _screen->wantAnim(false); - _screen->clearScreen(); + clearScreen(); } OSystem_PS2::~OSystem_PS2(void) { @@ -510,9 +510,12 @@ void OSystem_PS2::copyRectToScreen(const byte *buf, int pitch, int x, int y, int _screen->copyScreenRect((const uint8*)buf, pitch, x, y, w, h); } -bool OSystem_PS2::grabRawScreen(Graphics::Surface *surf) { - _screen->grabScreen(surf); - return true; +Graphics::Surface *OSystem_PS2::lockScreen() { + return _screen->lockScreen(); +} + +void OSystem_PS2::unlockScreen() { + _screen->unlockScreen(); } void OSystem_PS2::updateScreen(void) { |
