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authorJohannes Schickel2012-06-16 02:18:01 +0200
committerJohannes Schickel2012-06-16 02:18:01 +0200
commit31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch)
tree08f62b1b8d032a490e1d3d63f33814ed93785439 /backends/platform/ps2/systemps2.h
parentf917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff)
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BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
Diffstat (limited to 'backends/platform/ps2/systemps2.h')
-rw-r--r--backends/platform/ps2/systemps2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/ps2/systemps2.h b/backends/platform/ps2/systemps2.h
index 7bbe061e42..d167988334 100644
--- a/backends/platform/ps2/systemps2.h
+++ b/backends/platform/ps2/systemps2.h
@@ -62,7 +62,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void setShakePos(int shakeOffset);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();