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authorJohannes Schickel2011-04-17 21:14:19 +0200
committerJohannes Schickel2011-04-17 21:14:19 +0200
commit877004dbdd967d2f57d494b1aaa1cb55aae0fd52 (patch)
treefe3630f18560b876300c42d50b2993b7b8da32da /backends/platform/ps2
parent3fd919060ca6bbf896680f3548bfaac020900d42 (diff)
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BACKENDS: Adapt various backends code to set up Surface::format correctly.
Note that this change is not tested at all (not even compile wise!).
Diffstat (limited to 'backends/platform/ps2')
-rw-r--r--backends/platform/ps2/Gs2dScreen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp
index 1c670764f9..22dae94527 100644
--- a/backends/platform/ps2/Gs2dScreen.cpp
+++ b/backends/platform/ps2/Gs2dScreen.cpp
@@ -399,6 +399,7 @@ Graphics::Surface *Gs2dScreen::lockScreen() {
_framebuffer.h = _height;
_framebuffer.pitch = _width; // -not- _pitch; ! It's EE mem, not Tex
_framebuffer.bytesPerPixel = 1;
+ _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
return &_framebuffer;
}