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authorYotam Barnoy2010-05-23 05:51:32 +0000
committerYotam Barnoy2010-05-23 05:51:32 +0000
commit7a6a2a62eebfea5f09bf86fee3935e1ad031959d (patch)
tree3493d6335b22ba7ef4857366e73531f5007b0c5b /backends/platform/psp/audio.h
parentd04c7a58aa5d72f62f49c5c3246d5e5c0af8920a (diff)
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PSP: switched from SDL's audio to my own thread. Removed needless blocking while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
svn-id: r49149
Diffstat (limited to 'backends/platform/psp/audio.h')
-rw-r--r--backends/platform/psp/audio.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/backends/platform/psp/audio.h b/backends/platform/psp/audio.h
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+++ b/backends/platform/psp/audio.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+#ifndef PSP_AUDIO_H
+#define PSP_AUDIO_H
+
+class PspAudio {
+public:
+ enum {
+ NUM_BUFFERS = 2,
+ FREQUENCY = 44100 /* only frequency we allow */
+ };
+ typedef void (* callbackFunc)(void *userData, byte *samples, int len);
+ PspAudio() : _pspChannel(0),
+ _numOfChannels(0), _numOfSamples(0), _callback(0),
+ _bufferToPlay(0), _bufferToFill(0), _emptyBuffers(NUM_BUFFERS),
+ _init(false), _paused(true), _stoppedPlayingOnceFlag(true) {
+ for (int i=0; i<NUM_BUFFERS; i++)
+ _buffers[i] = 0;
+ }
+ ~PspAudio() { close(); }
+ bool playBuffer();
+ void nextBuffer(int &bufferIdx);
+ static int thread(SceSize, void *);
+ void audioThread();
+ bool open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, callbackFunc callback, void *userData);
+ bool createThread();
+ void close();
+ uint32 getFrequency() { return FREQUENCY; }
+ void pause() { _paused = true; }
+ void unpause() { _paused = false; }
+
+private:
+ int _pspChannel; // chosen hardware output channel
+ uint32 _numOfChannels; // 1 for mono; 2 for stereo
+ uint32 _numOfSamples;
+ callbackFunc _callback; // the callback to call between outputting audio
+ void *_userData; // userData to send with callback
+ byte *_buffers[NUM_BUFFERS];
+ int _bufferToPlay; // the next buffer to output
+ int _bufferToFill;
+ int _bufferSize;
+ int _emptyBuffers;
+ bool _init; // flag for initialization
+ bool _paused;
+ bool _stoppedPlayingOnceFlag; // used to make sure we know when the playing stopped
+};
+
+#endif /* PSP_AUDIO_H */