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author | Yotam Barnoy | 2010-05-23 05:51:32 +0000 |
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committer | Yotam Barnoy | 2010-05-23 05:51:32 +0000 |
commit | 7a6a2a62eebfea5f09bf86fee3935e1ad031959d (patch) | |
tree | 3493d6335b22ba7ef4857366e73531f5007b0c5b /backends/platform/psp/audio.h | |
parent | d04c7a58aa5d72f62f49c5c3246d5e5c0af8920a (diff) | |
download | scummvm-rg350-7a6a2a62eebfea5f09bf86fee3935e1ad031959d.tar.gz scummvm-rg350-7a6a2a62eebfea5f09bf86fee3935e1ad031959d.tar.bz2 scummvm-rg350-7a6a2a62eebfea5f09bf86fee3935e1ad031959d.zip |
PSP: switched from SDL's audio to my own thread. Removed needless blocking while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
svn-id: r49149
Diffstat (limited to 'backends/platform/psp/audio.h')
-rw-r--r-- | backends/platform/psp/audio.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/backends/platform/psp/audio.h b/backends/platform/psp/audio.h new file mode 100644 index 0000000000..97e2391319 --- /dev/null +++ b/backends/platform/psp/audio.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ + * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $ + * + */ + +#ifndef PSP_AUDIO_H +#define PSP_AUDIO_H + +class PspAudio { +public: + enum { + NUM_BUFFERS = 2, + FREQUENCY = 44100 /* only frequency we allow */ + }; + typedef void (* callbackFunc)(void *userData, byte *samples, int len); + PspAudio() : _pspChannel(0), + _numOfChannels(0), _numOfSamples(0), _callback(0), + _bufferToPlay(0), _bufferToFill(0), _emptyBuffers(NUM_BUFFERS), + _init(false), _paused(true), _stoppedPlayingOnceFlag(true) { + for (int i=0; i<NUM_BUFFERS; i++) + _buffers[i] = 0; + } + ~PspAudio() { close(); } + bool playBuffer(); + void nextBuffer(int &bufferIdx); + static int thread(SceSize, void *); + void audioThread(); + bool open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, callbackFunc callback, void *userData); + bool createThread(); + void close(); + uint32 getFrequency() { return FREQUENCY; } + void pause() { _paused = true; } + void unpause() { _paused = false; } + +private: + int _pspChannel; // chosen hardware output channel + uint32 _numOfChannels; // 1 for mono; 2 for stereo + uint32 _numOfSamples; + callbackFunc _callback; // the callback to call between outputting audio + void *_userData; // userData to send with callback + byte *_buffers[NUM_BUFFERS]; + int _bufferToPlay; // the next buffer to output + int _bufferToFill; + int _bufferSize; + int _emptyBuffers; + bool _init; // flag for initialization + bool _paused; + bool _stoppedPlayingOnceFlag; // used to make sure we know when the playing stopped +}; + +#endif /* PSP_AUDIO_H */ |