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authorYotam Barnoy2010-04-25 15:12:24 +0000
committerYotam Barnoy2010-04-25 15:12:24 +0000
commitf036b6b9d2a753c42354b78eb71ebfbd3d58cbc9 (patch)
tree6881c1687c807b49147d7ceb0a448fd3f4189b44 /backends/platform/psp/default_display_client.cpp
parentaaaab9ec34bdb52d40b33295293fdbeab4568a93 (diff)
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PSP:Implemented fingolfin's suggestion for cleaning up debugging code
svn-id: r48792
Diffstat (limited to 'backends/platform/psp/default_display_client.cpp')
-rw-r--r--backends/platform/psp/default_display_client.cpp28
1 files changed, 1 insertions, 27 deletions
diff --git a/backends/platform/psp/default_display_client.cpp b/backends/platform/psp/default_display_client.cpp
index 7f2529483c..b6ce08ca49 100644
--- a/backends/platform/psp/default_display_client.cpp
+++ b/backends/platform/psp/default_display_client.cpp
@@ -39,7 +39,6 @@ bool DefaultDisplayClient::allocate(bool bufferInVram /* = false */, bool palett
if (!_buffer.allocate(bufferInVram)) {
PSP_ERROR("Couldn't allocate buffer.\n");
- DEBUG_EXIT_FUNC();
return false;
}
@@ -47,13 +46,11 @@ bool DefaultDisplayClient::allocate(bool bufferInVram /* = false */, bool palett
PSP_DEBUG_PRINT("_palette[%p]\n", &_palette);
if (!_palette.allocate()) {
- PSP_ERROR("Couldn't allocate pallette.\n");
- DEBUG_EXIT_FUNC();
+ PSP_ERROR("Couldn't allocate palette.\n");
return false;
}
}
- DEBUG_EXIT_FUNC();
return true;
}
@@ -68,34 +65,29 @@ void DefaultDisplayClient::clearBuffer() {
DEBUG_ENTER_FUNC();
_buffer.clear();
setDirty();
- DEBUG_EXIT_FUNC();
}
inline void DefaultDisplayClient::clearPalette() {
DEBUG_ENTER_FUNC();
_palette.clear();
setDirty();
- DEBUG_EXIT_FUNC();
}
void DefaultDisplayClient::init() {
DEBUG_ENTER_FUNC();
_renderer.setBuffer(&_buffer);
_renderer.setPalette(&_palette);
- DEBUG_EXIT_FUNC();
}
void DefaultDisplayClient::copyFromRect(const byte *buf, int pitch, int destX, int destY, int recWidth, int recHeight) {
DEBUG_ENTER_FUNC();
_buffer.copyFromRect(buf, pitch, destX, destY, recWidth, recHeight);
setDirty();
- DEBUG_EXIT_FUNC();
}
void DefaultDisplayClient::copyToArray(byte *dst, int pitch) {
DEBUG_ENTER_FUNC();
_buffer.copyToArray(dst, pitch);
- DEBUG_EXIT_FUNC();
}
// Class Overlay -------------------------------------------------------
@@ -108,8 +100,6 @@ void Overlay::init() {
_renderer.setColorTest(false);
_renderer.setUseGlobalScaler(false);
_renderer.setFullScreen(true); // speeds up render slightly
-
- DEBUG_EXIT_FUNC();
}
void Overlay::setBytesPerPixel(uint32 size) {
@@ -127,21 +117,17 @@ void Overlay::setBytesPerPixel(uint32 size) {
_buffer.setPixelFormat(PSPPixelFormat::Type_8888);
break;
}
-
- DEBUG_EXIT_FUNC();
}
void Overlay::setSize(uint32 width, uint32 height) {
DEBUG_ENTER_FUNC();
_buffer.setSize(width, height, Buffer::kSizeBySourceSize);
_renderer.setDrawWholeBuffer(); // We need to let the renderer know how much to draw
- DEBUG_EXIT_FUNC();
}
void Overlay::copyToArray(OverlayColor *buf, int pitch) {
DEBUG_ENTER_FUNC();
_buffer.copyToArray((byte *)buf, pitch * sizeof(OverlayColor)); // Change to bytes
- DEBUG_EXIT_FUNC();
}
void Overlay::copyFromRect(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
@@ -151,7 +137,6 @@ void Overlay::copyFromRect(const OverlayColor *buf, int pitch, int x, int y, int
// debug
//_buffer.print(0xFF);
setDirty();
- DEBUG_EXIT_FUNC();
}
bool Overlay::allocate() {
@@ -159,7 +144,6 @@ bool Overlay::allocate() {
bool ret = DefaultDisplayClient::allocate(true, false); // buffer in VRAM
- DEBUG_EXIT_FUNC();
return ret;
}
@@ -173,8 +157,6 @@ void Screen::init() {
_renderer.setColorTest(false);
_renderer.setUseGlobalScaler(true);
_renderer.setFullScreen(true);
-
- DEBUG_EXIT_FUNC();
}
void Screen::setShakePos(int pos) {
@@ -188,8 +170,6 @@ void Screen::setSize(uint32 width, uint32 height) {
_buffer.setSize(width, height, Buffer::kSizeBySourceSize);
_renderer.setDrawWholeBuffer(); // We need to let the renderer know how much to draw
-
- DEBUG_EXIT_FUNC();
}
void Screen::setScummvmPixelFormat(const Graphics::PixelFormat *format) {
@@ -209,8 +189,6 @@ void Screen::setScummvmPixelFormat(const Graphics::PixelFormat *format) {
PSPPixelFormat::convertFromScummvmPixelFormat(format, bufferFormat, paletteFormat, swapRedBlue);
_buffer.setPixelFormat(bufferFormat, swapRedBlue);
_palette.setPixelFormats(paletteFormat, bufferFormat, swapRedBlue);
-
- DEBUG_EXIT_FUNC();
}
Graphics::Surface *Screen::lockAndGetForEditing() {
@@ -223,8 +201,6 @@ Graphics::Surface *Screen::lockAndGetForEditing() {
_frameBuffer.bytesPerPixel = _buffer.getBytesPerPixel();
// We'll set to dirty once we unlock the screen
- DEBUG_EXIT_FUNC();
-
return &_frameBuffer;
}
@@ -232,6 +208,4 @@ bool Screen::allocate() {
DEBUG_ENTER_FUNC();
return DefaultDisplayClient::allocate(true, false); // buffer in VRAM
-
- DEBUG_EXIT_FUNC();
}