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authorD G Turner2017-12-27 11:47:39 +0000
committerrsn88872017-12-29 01:21:40 -0600
commita3d2c5268768bff0bed06aff00d97704c88bb337 (patch)
treecd2e967b8e8671581534a9491f76475a10b3ce90 /backends/platform/psp/display_manager.h
parent45891aed916f5377c1a8fed8c02ce5ec32ea52e4 (diff)
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PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before.
Diffstat (limited to 'backends/platform/psp/display_manager.h')
-rw-r--r--backends/platform/psp/display_manager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/platform/psp/display_manager.h b/backends/platform/psp/display_manager.h
index b1b748a68c..ba11963f8c 100644
--- a/backends/platform/psp/display_manager.h
+++ b/backends/platform/psp/display_manager.h
@@ -106,6 +106,7 @@ public:
enum GraphicsModeID { ///> Possible output formats onscreen
ORIGINAL_RESOLUTION,
KEEP_ASPECT_RATIO,
+ ASPECT_RATIO_CORRECTION,
STRETCHED_FULL_SCREEN
};
DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0),
@@ -118,7 +119,7 @@ public:
bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
int getGraphicsMode() const { return _graphicsMode; }
- uint32 getDefaultGraphicsMode() const { return STRETCHED_FULL_SCREEN; }
+ uint32 getDefaultGraphicsMode() const { return KEEP_ASPECT_RATIO; }
const OSystem::GraphicsMode* getSupportedGraphicsModes() const { return _supportedModes; }
// Setters for pointers