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author | Yotam Barnoy | 2010-04-12 06:49:05 +0000 |
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committer | Yotam Barnoy | 2010-04-12 06:49:05 +0000 |
commit | 9a2eac7eee8fbe6a903e842cb257d96bd57f8702 (patch) | |
tree | ae70ab3fd6ae5253504045c4dece684f64844e1c /backends/platform/psp/input.h | |
parent | 18609a70b3b10c25efdd09b12af21aacc299baa1 (diff) | |
download | scummvm-rg350-9a2eac7eee8fbe6a903e842cb257d96bd57f8702.tar.gz scummvm-rg350-9a2eac7eee8fbe6a903e842cb257d96bd57f8702.tar.bz2 scummvm-rg350-9a2eac7eee8fbe6a903e842cb257d96bd57f8702.zip |
PSP: refactoring/redesign of the backend
svn-id: r48632
Diffstat (limited to 'backends/platform/psp/input.h')
-rw-r--r-- | backends/platform/psp/input.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/backends/platform/psp/input.h b/backends/platform/psp/input.h new file mode 100644 index 0000000000..64775b9b1d --- /dev/null +++ b/backends/platform/psp/input.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ + * $Id: osys_psp.cpp 43618 2009-08-21 22:44:49Z joostp $ + * + */ + +#ifndef PSP_INPUT_H +#define PSP_INPUT_H + +#include "common/scummsys.h" +#include "common/events.h" +#include "backends/platform/psp/display_client.h" +#include "backends/platform/psp/default_display_client.h" +#include "backends/platform/psp/pspkeyboard.h" +#include "backends/platform/psp/cursor.h" +#include <pspctrl.h> + +class InputHandler { +public: + InputHandler() : _cursor(0), _keyboard(0), _prevButtons(0), _lastPadCheckTime(0), _buttonsChanged(0), _dpadX(0), _dpadY(0) {} + + void init(); + bool getAllInputs(Common::Event &event); + void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; } + void setCursor(Cursor *cursor) { _cursor = cursor; } + +private: + Cursor *_cursor; + PSPKeyboard *_keyboard; + uint32 _prevButtons; + uint32 _lastPadCheckTime; + uint32 _buttonsChanged; + int32 _dpadX, _dpadY; + int32 _accelX, _accelY; + + bool getEvent(Common::Event &event, SceCtrlData &pad); + bool getDpadEvent(Common::Event &event, SceCtrlData &pad); + bool getButtonEvent(Common::Event &event, SceCtrlData &pad); + bool getNubEvent(Common::Event &event, SceCtrlData &pad); + int32 modifyNubAxisMotion(int32 input); + Common::KeyCode translateDpad(int x, int y); +}; + +#endif /* PSP_INPUT_H */ |