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authorYotam Barnoy2010-04-12 06:49:05 +0000
committerYotam Barnoy2010-04-12 06:49:05 +0000
commit9a2eac7eee8fbe6a903e842cb257d96bd57f8702 (patch)
treeae70ab3fd6ae5253504045c4dece684f64844e1c /backends/platform/psp/input.h
parent18609a70b3b10c25efdd09b12af21aacc299baa1 (diff)
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PSP: refactoring/redesign of the backend
svn-id: r48632
Diffstat (limited to 'backends/platform/psp/input.h')
-rw-r--r--backends/platform/psp/input.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/backends/platform/psp/input.h b/backends/platform/psp/input.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 43618 2009-08-21 22:44:49Z joostp $
+ *
+ */
+
+#ifndef PSP_INPUT_H
+#define PSP_INPUT_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "backends/platform/psp/display_client.h"
+#include "backends/platform/psp/default_display_client.h"
+#include "backends/platform/psp/pspkeyboard.h"
+#include "backends/platform/psp/cursor.h"
+#include <pspctrl.h>
+
+class InputHandler {
+public:
+ InputHandler() : _cursor(0), _keyboard(0), _prevButtons(0), _lastPadCheckTime(0), _buttonsChanged(0), _dpadX(0), _dpadY(0) {}
+
+ void init();
+ bool getAllInputs(Common::Event &event);
+ void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
+ void setCursor(Cursor *cursor) { _cursor = cursor; }
+
+private:
+ Cursor *_cursor;
+ PSPKeyboard *_keyboard;
+ uint32 _prevButtons;
+ uint32 _lastPadCheckTime;
+ uint32 _buttonsChanged;
+ int32 _dpadX, _dpadY;
+ int32 _accelX, _accelY;
+
+ bool getEvent(Common::Event &event, SceCtrlData &pad);
+ bool getDpadEvent(Common::Event &event, SceCtrlData &pad);
+ bool getButtonEvent(Common::Event &event, SceCtrlData &pad);
+ bool getNubEvent(Common::Event &event, SceCtrlData &pad);
+ int32 modifyNubAxisMotion(int32 input);
+ Common::KeyCode translateDpad(int x, int y);
+};
+
+#endif /* PSP_INPUT_H */