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authorYotam Barnoy2010-05-23 05:51:32 +0000
committerYotam Barnoy2010-05-23 05:51:32 +0000
commit7a6a2a62eebfea5f09bf86fee3935e1ad031959d (patch)
tree3493d6335b22ba7ef4857366e73531f5007b0c5b /backends/platform/psp/osys_psp.h
parentd04c7a58aa5d72f62f49c5c3246d5e5c0af8920a (diff)
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PSP: switched from SDL's audio to my own thread. Removed needless blocking while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
svn-id: r49149
Diffstat (limited to 'backends/platform/psp/osys_psp.h')
-rw-r--r--backends/platform/psp/osys_psp.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index 8c5b40dcdf..4d9cf31b18 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -38,6 +38,7 @@
#include "backends/platform/psp/pspkeyboard.h"
#include "backends/platform/psp/display_manager.h"
#include "backends/platform/psp/input.h"
+#include "backends/platform/psp/audio.h"
#include <SDL.h>
@@ -55,6 +56,7 @@ private:
DisplayManager _displayManager;
PSPKeyboard _keyboard;
InputHandler _inputHandler;
+ PspAudio _audio;
void initSDL();