aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/psp/pspkeyboard.cpp
diff options
context:
space:
mode:
authorYotam Barnoy2009-11-24 10:33:30 +0000
committerYotam Barnoy2009-11-24 10:33:30 +0000
commitb8b042d4bf22b62a55394fe50972d50335766a59 (patch)
treebc0d9e5151a87df721d4f70956a0b2dc44741058 /backends/platform/psp/pspkeyboard.cpp
parent47e358cd12dcb2fc044fda26e0c3216519bd1e22 (diff)
downloadscummvm-rg350-b8b042d4bf22b62a55394fe50972d50335766a59.tar.gz
scummvm-rg350-b8b042d4bf22b62a55394fe50972d50335766a59.tar.bz2
scummvm-rg350-b8b042d4bf22b62a55394fe50972d50335766a59.zip
PSP: Replaced virtual keyboard and cleaned up makefiles in the process.
svn-id: r46120
Diffstat (limited to 'backends/platform/psp/pspkeyboard.cpp')
-rw-r--r--backends/platform/psp/pspkeyboard.cpp874
1 files changed, 874 insertions, 0 deletions
diff --git a/backends/platform/psp/pspkeyboard.cpp b/backends/platform/psp/pspkeyboard.cpp
new file mode 100644
index 0000000000..497f53b601
--- /dev/null
+++ b/backends/platform/psp/pspkeyboard.cpp
@@ -0,0 +1,874 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 43618 2009-08-21 22:44:49Z joostp $
+ *
+ */
+
+//#define PSP_KB_SHELL /* Need a hack to properly load the keyboard from the PSP shell */
+#ifdef PSP_KB_SHELL
+#define PSP_KB_SHELL_PATH "ms0:/psp/game4xx/scummvm-1.0.0rc1/" /* path to kbd.zip */
+#endif
+//#define PSP_KB_DEBUG
+
+#include <malloc.h>
+#include "pspkernel.h"
+#include <pspgu.h>
+#include "png.h"
+#include "pspkeyboard.h"
+#include "common/keyboard.h"
+#include "common/fs.h"
+#include "common/unzip.h"
+
+#define K(x) ((short)(Common::KEYCODE_INVALID + (x)))
+#define C(x) ((short)(Common::KEYCODE_##x))
+
+// Layout of the keyboard: Order for the boxes is clockwise and then middle:
+// 1
+// 4 5 2
+// 3
+// and order of letters is clockwise in each box, plus 2 top letters:
+// e f
+// a
+// d b
+// c
+// K(x) is used for ascii values. C(x) is used for keys without ascii values
+short PSPKeyboard::_modeChar[MODE_COUNT][5][6] = {
+ { //standard letters
+ { K('a'), K('b'), K('c'), K('d'), K('f'), K('g') },
+ { K('h'), K('i'), K('l'), K('m'), K('j'), K('k') },
+ { K('o'), K('n'), K('r'), K('s'), K('p'), K('q') },
+ { K('u'), K('v'), K('w'), K('y'), K('x'), K('z') },
+ { K('\b'), K('t'), K(' '), K('e'), K(0), K(0) }
+ },
+ { //capital letters
+ { K('A'), K('B'), K('C'), K('D'), K('F'), K('G') },
+ { K('H'), K('I'), K('L'), K('M'), K('J'), K('K') },
+ { K('O'), K('N'), K('R'), K('S'), K('P'), K('Q') },
+ { K('U'), K('V'), K('W'), K('Y'), K('X'), K('Z') },
+ { K('\b'), K('T'), K(' '), K('E'), K(0), K(0) }
+ },
+ { //numbers
+ { K('1'), K('2'), K('3'), K('4'), K(0), K(0) },
+ { C(F5), C(F8), C(F7), C(F6), C(F9), C(F10) },
+ { K('5'), K('6'), K('7'), K('8'), K(0), K(0) },
+ { C(F1), C(F4), C(F3), C(F2), K(0), K(0) },
+ { K('\b'), K('0'), K(' '), K('9'), K(0), K(0) }
+ },
+ { //symbols
+ { K('!'), K(')'), K('?'), K('('), K('<'), K('>') },
+ { K('+'), K('/'), K('='), K('\\'),K('\''),K('"') },
+ { K(':'), K(']'), K(';'), K('['), K('@'), K('#') },
+ { K('-'), K('}'), K('_'), K('{'), K('*'), K('$') },
+ { K('\b'), K('.'), K(' '), K(','), K(0), K(0) }
+ }
+};
+
+// Read function for png library to be able to read from our SeekableReadStream
+//
+void pngReadStreamRead(png_structp png_ptr, png_bytep data, png_size_t length) {
+ Common::SeekableReadStream *file;
+
+ file = (Common::SeekableReadStream *)png_ptr->io_ptr;
+
+ file->read(data, length);
+}
+
+// Constructor
+PSPKeyboard::PSPKeyboard() {
+ _init = false; // we're not initialized yet
+ _prevButtons = 0; // Reset previous buttons
+ _dirty = true; // keyboard needs redrawing
+ _mode = 0; // charset selected. (0 - letters, 1 - uppercase 2 - numbers 3 - symbols)
+ _oldCursor = kCenter; // Center cursor by default
+ _moved_x = 20; // Default starting location
+ _moved_y = 50;
+ _moved = false; // Keyboard wasn't moved recently
+ _state = kInvisible; // We start invisible
+ _lastState = kInvisible;
+}
+
+// Destructor
+PSPKeyboard::~PSPKeyboard()
+{
+ if (!_init) return;
+
+ int a;
+ for (a = 0; a < guiStringsSize; a++)
+ {
+ free(_keyTextures[a].texture);
+ free(_keyTextures[a].palette);
+ _keyTextures[a].texture = NULL;
+ _keyTextures[a].palette = NULL;
+ }
+ _init = false;
+}
+
+// Array with file names
+const char *PSPKeyboard::_guiStrings[] = {
+ "keys4.png", "keys_s4.png",
+ "keys_c4.png", "keys_s_c4.png",
+ "nums4.png", "nums_s4.png",
+ "syms4.png", "syms_s4.png"
+};
+
+// Defines for working with PSP buttons
+#define CHANGED(x) (buttonsChanged & (x))
+#define PRESSED(x) ((buttonsChanged & (x)) && (pad.Buttons & (x)))
+#define UNPRESSED(x) ((buttonsChanged & (x)) && !(pad.Buttons & (x)))
+#define DOWN(x) (pad.Buttons & (x))
+#define UP(x) (!(pad.Buttons & (x)))
+#define PSP_DPAD (PSP_CTRL_DOWN|PSP_CTRL_UP|PSP_CTRL_LEFT|PSP_CTRL_RIGHT)
+#define PSP_4BUTTONS (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_TRIANGLE | PSP_CTRL_SQUARE)
+
+/*
+ * Attempts to read a character from the controller
+ * Uses the state machine.
+ */
+bool PSPKeyboard::processInput(Common::Event &event, SceCtrlData &pad, bool &usedInput) {
+
+ usedInput = false; // Assume we don't use an input
+ bool haveEvent = false; // Whether we have an event for the event manager to process
+ event.kbd.flags = 0;
+ unsigned int keyDown;
+ uint32 buttonsChanged = _prevButtons ^ pad.Buttons;
+
+ if (!_init) // In case we never had init
+ goto END;
+
+ if (PRESSED(PSP_CTRL_SELECT)) {
+ _lastState = _state;
+ _state = kMove; // Check for move or visible state
+ usedInput = true;
+ goto END;
+ }
+
+ if (_state == kInvisible) // Return if we're invisible
+ goto END;
+
+ if (DOWN(PSP_DPAD | PSP_4BUTTONS | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START))
+ usedInput = true; // for now, we neutralize all button inputs
+
+ // Check for moving the keyboard onscreen
+ if (_state == kMove) {
+ if (UNPRESSED(PSP_CTRL_SELECT)) {
+ _state = (_lastState == kInvisible) ? kDefault : kInvisible; // Back to previous state
+ _dirty = true;
+
+ if (_moved) { // We moved the keyboard. Keep the keyboard onscreen
+ _state = kDefault;
+ _moved = false; // reset moved flag
+ }
+ }
+ else if (DOWN(PSP_DPAD)) {
+ _moved = true;
+ _dirty = true;
+
+ if (DOWN(PSP_CTRL_DOWN))
+ _moved_y += 5;
+ else if (DOWN(PSP_CTRL_UP))
+ _moved_y -= 5;
+ else if (DOWN(PSP_CTRL_LEFT))
+ _moved_x -= 5;
+ else /* DOWN(PSP_CTRL_RIGHT) */
+ _moved_x += 5;
+ }
+ usedInput = true; // We used up the input (select was held down)
+ goto END;
+ }
+
+
+ // Handle 4 buttons + 2 triggers
+ if (_state == kDefault || _state == kCornersSelected) {
+ unsigned int changed;
+
+ if (_state == kDefault) { // Handle default state
+ changed = CHANGED(PSP_4BUTTONS); // We only care about the 4 buttons
+ if (PRESSED(PSP_CTRL_LTRIGGER)) { // Don't say we used up the input
+ _state = kLTriggerDown;
+ goto END;
+ }
+ else if (PRESSED(PSP_CTRL_RTRIGGER)) { // Don't say we used up the input
+ _state = kRTriggerDown;
+ goto END;
+ }
+
+ if (DOWN(PSP_4BUTTONS))
+ usedInput = true; // Make sure these button presses don't get through
+ }
+ else { /* _state == kCornersSelected */
+ // We care about 4 buttons + triggers (for letter selection)
+ changed = CHANGED(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER);
+
+ if (DOWN(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER))
+ usedInput = true; // Make sure these button presses don't get through
+ }
+
+ if (changed) { //pressing a char select button -- both states
+
+ int innerChoice;
+
+ if (UNPRESSED(PSP_CTRL_TRIANGLE)) {
+ innerChoice = 0;
+ event.type = Common::EVENT_KEYUP; // We give priority to key_up
+ }
+ else if (UNPRESSED(PSP_CTRL_CIRCLE)) {
+ innerChoice = 1;
+ event.type = Common::EVENT_KEYUP; // We give priority to key_up
+ }
+ else if (UNPRESSED(PSP_CTRL_CROSS)) {
+ innerChoice = 2;
+ event.type = Common::EVENT_KEYUP; // We give priority to key_up
+ }
+ else if (UNPRESSED(PSP_CTRL_SQUARE)) {
+ innerChoice = 3;
+ event.type = Common::EVENT_KEYUP; // We give priority to key_up
+ }
+ else if (UNPRESSED(PSP_CTRL_LTRIGGER) && _state == kCornersSelected) {
+ innerChoice = 4;
+ event.type = Common::EVENT_KEYUP; // We give priority to key_up
+ }
+ else if (UNPRESSED(PSP_CTRL_RTRIGGER) && _state == kCornersSelected) {
+ innerChoice = 5;
+ event.type = Common::EVENT_KEYUP; // We give priority to key_up
+ }
+ else if (PRESSED(PSP_CTRL_TRIANGLE)) {
+ innerChoice = 0;
+ event.type = Common::EVENT_KEYDOWN;
+ }
+ else if (PRESSED(PSP_CTRL_CIRCLE)) {
+ innerChoice = 1;
+ event.type = Common::EVENT_KEYDOWN;
+ }
+ else if (PRESSED(PSP_CTRL_CROSS)) {
+ innerChoice = 2;
+ event.type = Common::EVENT_KEYDOWN;
+ }
+ else if (PRESSED(PSP_CTRL_SQUARE)) {
+ innerChoice = 3;
+ event.type = Common::EVENT_KEYDOWN;
+ }
+ else if (PRESSED(PSP_CTRL_LTRIGGER) && _state == kCornersSelected) {
+ innerChoice = 4;
+ event.type = Common::EVENT_KEYDOWN; // We give priority to key_up
+ }
+ else /* (UNPRESSED(PSP_CTRL_RTRIGGER)) && _state == kCornersSelected */ {
+ innerChoice = 5;
+ event.type = Common::EVENT_KEYDOWN; // We give priority to key_up
+ }
+
+ #define IS_UPPERCASE(x) ((x) >= (unsigned short)'A' && (x) <= (unsigned short)'Z')
+ #define TO_LOWER(x) ((x) += 'a'-'A')
+
+ //Now grab the value out of the array
+ short choice = _modeChar[_mode][_oldCursor][innerChoice];
+
+ event.kbd.ascii = choice <= 255 ? choice : 0;
+
+ // Handle upper-case which is missing in Common::KeyCode
+ if (IS_UPPERCASE(choice)) {
+ event.kbd.keycode = (Common::KeyCode) TO_LOWER(choice);
+ event.kbd.flags = Common::KBD_SHIFT;
+ }
+ else
+ event.kbd.keycode = (Common::KeyCode) choice;
+
+ haveEvent = (choice != Common::KEYCODE_INVALID) ? true : false; // We have an event/don't if it's invalid
+ usedInput = true;
+ }
+ }
+
+ // Check for movement of cursor
+ if (_state == kDefault || _state == kCornersSelected) {
+ // Check if a dependent button is down
+ if (_state == kDefault)
+ keyDown = DOWN(PSP_4BUTTONS);
+ else /* if (_state == kCornersSelected) */
+ keyDown = DOWN(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER);
+
+ Cursor cursor = _oldCursor;
+
+ // Find where the cursor is pointing
+ if (keyDown == false) { // Don't allow movement if a nub-dependent key is down
+ cursor = kCenter;
+ _state = kDefault;
+
+ if (DOWN(PSP_DPAD)) {
+ _state = kCornersSelected;
+ usedInput = true; // Make sure the pressed d-pad is used up
+
+ if (DOWN(PSP_CTRL_UP))
+ cursor = kUp;
+ else if (DOWN(PSP_CTRL_RIGHT))
+ cursor = kRight;
+ else if (DOWN(PSP_CTRL_DOWN))
+ cursor = kDown;
+ else if (DOWN(PSP_CTRL_LEFT))
+ cursor = kLeft;
+ }
+ }
+
+ if (cursor != _oldCursor) { //If we've moved, update dirty and return
+ _dirty = true;
+ _oldCursor = cursor;
+ usedInput = true; // We 'used up' the input
+ //goto END; // We didn't find an event
+ }
+ }
+
+ // Deal with trigger states
+ if (_state == kRTriggerDown) {
+ usedInput = true;
+
+ if (UNPRESSED(PSP_CTRL_RTRIGGER)) {
+ _dirty = true;
+
+ if(_mode > 1)
+ _mode = 0;
+ else
+ _mode = (_mode == 0) ? 1 : 0;
+
+ usedInput = true;
+ _state = kDefault;
+
+ goto END;
+ }
+ }
+ else if (_state == kLTriggerDown) {
+ usedInput = true;
+
+ if (UNPRESSED(PSP_CTRL_LTRIGGER)) {
+ _dirty = true;
+
+ if(_mode < 2)
+ _mode = 2;
+ else
+ _mode = (_mode == 2) ? 3 : 2;
+
+ usedInput = true;
+ _state = kDefault;
+
+ goto END;
+ }
+ }
+
+ // Handle start button: enter plus make keyboard invisible
+ if (CHANGED(PSP_CTRL_START)) {
+ event.kbd.ascii = '\n';
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.type = DOWN(PSP_CTRL_START) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
+ usedInput = true; // Don't let start get through
+ haveEvent = true;
+ if (UP(PSP_CTRL_START))
+ _state = kInvisible; // Make us invisible if unpressed
+ }
+
+END:
+ _prevButtons = pad.Buttons;
+ return haveEvent;
+}
+
+
+/* move the position the keyboard is currently drawn at */
+void PSPKeyboard::moveTo(const int newX, const int newY) {
+ _moved_x = newX;
+ _moved_y = newY;
+}
+
+/* draw the keyboard at the current position */
+void PSPKeyboard::render() {
+ _dirty = false;
+ int x, y;
+
+ switch(_oldCursor) {
+ case kUp:
+ x = 1;
+ y = 0;
+ break;
+ case kRight:
+ x = 2;
+ y = 1;
+ break;
+ case kDown:
+ x = 1;
+ y = 2;
+ break;
+ case kLeft:
+ x = 0;
+ y = 1;
+ break;
+ default:
+ x = 1;
+ y = 1;
+ break;
+ }
+
+ // Draw the background letters
+ surface_draw_offset(&_keyTextures[_mode<<1], 0, 0, 0, 0,
+ _keyTextures[_mode<<1].texture_width,
+ _keyTextures[_mode<<1].texture_height);
+
+ // Draw the current Highlighted Selector (orange bit)
+ surface_draw_offset(&_keyTextures[(_mode<<1) + 1],
+ //Offset from the current draw position to render at
+ x * 43, y * 43,
+ //internal offset of the image
+ x * 64, y * 64,
+ //size to render (always the same)
+ 64, 64);
+}
+
+
+// Render the given surface at the current screen position offset by screenX, screenY
+// the surface will be internally offset by offsetX,offsetY. And the size of it to be drawn will be intWidth,intHeight
+void PSPKeyboard::surface_draw_offset(struct gu_surface* surface, int screenX, int screenY, int offsetX, int offsetY, int intWidth, int intHeight)
+{
+ sceGuAlphaFunc( GU_GREATER, 0, 0xff );
+ sceGuEnable( GU_ALPHA_TEST );
+ sceGuTexFunc(GU_TFX_BLEND,GU_TCC_RGBA);
+ sceGuTexEnvColor(0xFF000000);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
+ sceGuEnable(GU_BLEND);
+ if (surface->paletteSize == 256) { // 8-bit
+ sceGuClutMode(GU_PSM_8888, 0, 0xFF, 0);
+ sceGuClutLoad(32, surface->palette); // upload 32*8 entries (256)
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ }
+ else if (surface->paletteSize == 16) { // 4-bit
+ sceGuClutMode(GU_PSM_8888, 0, 0x0F, 0);
+ sceGuClutLoad(2, surface->palette); // upload 2*8 entries (16)
+ sceGuTexMode(GU_PSM_T4, 0, 0, 0); // 4-bit image
+ }
+ else { // 32-bit
+ sceGuTexMode(GU_PSM_8888,0,0,GU_FALSE);
+ }
+ sceGuTexImage(0,surface->surface_width, surface->surface_height,surface->surface_width, surface->texture);
+ sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGBA);
+
+ Vertex* c_vertices = (Vertex*)sceGuGetMemory(2 * sizeof(Vertex));
+
+ c_vertices[0].u = offsetX;
+ c_vertices[0].v = offsetY;
+ c_vertices[0].x = _moved_x + screenX;
+ c_vertices[0].y = _moved_y + screenY;
+ c_vertices[0].z = 0;
+ c_vertices[0].color = 0xFFFFFFFF;
+
+ c_vertices[1].u = offsetX + intWidth;
+ c_vertices[1].v = offsetY + intHeight;
+ c_vertices[1].x = _moved_x + screenX + intWidth;
+ c_vertices[1].y = _moved_y + screenY + intHeight;
+ c_vertices[1].z = 0;
+ c_vertices[1].color = 0xFFFFFFFF;
+
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,c_vertices);
+
+ sceGuDisable( GU_BLEND );
+ sceGuDisable( GU_ALPHA_TEST );
+}
+
+/* load all the guibits that make up the OSK */
+bool PSPKeyboard::load()
+{
+ unsigned char *temp_texture = NULL;
+ uint32 *temp_palette = NULL;
+ int a;
+
+ if (_init)
+ return true;
+
+ // For the shell, we must use a hack
+#ifdef PSP_KB_SHELL
+ Common::FSNode node(PSP_KB_SHELL_PATH);
+#else /* normal mode */
+ Common::FSNode node("."); // Look in current directory
+#endif
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "path = %s\n", node.getPath().c_str());
+#endif
+
+ Common::Archive *fileArchive = NULL;
+ Common::Archive *zipArchive = NULL;
+ Common::SeekableReadStream * file = 0;
+
+ if (node.getChild("kbd").exists() && node.getChild("kbd").isDirectory()) {
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "found directory ./kbd\n");
+#endif
+ fileArchive = new Common::FSDirectory(node.getChild("kbd"));
+ }
+ if (node.getChild("kbd.zip").exists()) {
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "found kbd.zip\n");
+#endif
+ zipArchive = new Common::ZipArchive(node.getChild("kbd.zip"));
+ }
+
+ // Loop through different png images
+ for (a = 0; a < guiStringsSize; a++)
+ {
+ uint32 height = 0, width = 0, paletteSize = 0;
+
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "load(): Opening %s.\n", _guiStrings[a]);
+#endif
+
+ // Look for the file in the kbd directory
+ if (fileArchive && fileArchive->hasFile(_guiStrings[a])) {
+
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "load(): found it in kbd directory.\n");
+#endif
+
+ file = fileArchive->createReadStreamForMember(_guiStrings[a]);
+ if (!file) {
+ fprintf(stderr, "load(): Can't open kbd/%s for keyboard. No keyboard will load.\n", _guiStrings[a]);
+ goto ERROR;
+ }
+ }
+ // We didn't find it. Look for it in the zip file
+ else if (zipArchive && zipArchive->hasFile(_guiStrings[a])) {
+
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "load(): found it in kbd.zip.\n");
+#endif
+
+ file = zipArchive->createReadStreamForMember(_guiStrings[a]);
+ if (!file) {
+ fprintf(stderr, "Can't open %s in kbd.zip for keyboard. No keyboard will load.\n", _guiStrings[a]);
+ goto ERROR;
+ }
+ }
+ else { // Couldn't find the file
+ fprintf(stderr, "load(): Can't find %s for keyboard. No keyboard will load.\n", _guiStrings[a]);
+ goto ERROR;
+ }
+
+ if (get_png_image_size(file, &width, &height, &paletteSize) == 0) // Check image size and palette size
+ {
+ // Allocate memory for image
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "load(): width=%d, height=%d, paletteSize=%d\n", width, height, paletteSize);
+#endif
+
+ if (paletteSize) { // 8 or 4-bit image
+ uint32 textureSize = 0;
+
+ if (paletteSize <= 16) { // 4 bit
+ paletteSize = 16;
+ textureSize = (width * height)>>1;
+ }
+ else if (paletteSize <= 256){ // 8-bit image
+ paletteSize = 256;
+ textureSize = width * height;
+ }
+ else {
+ fprintf(stderr, "Error: palette of %d too big!\n", paletteSize);
+ goto ERROR;
+ }
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "load(): allocating %d bytes for texture and %d for palette\n", textureSize, paletteSize*4);
+#endif
+ temp_texture = (u8 *)malloc(textureSize);
+ temp_palette = (uint32 *)memalign(16, paletteSize<<2);
+ memset(temp_palette, 0, paletteSize<<2); // Set to 0 since we might only fill some of it
+ }
+ else { // 32-bit image
+ temp_texture = (unsigned char *)malloc((width * height)<<2);
+ }
+
+ // Try to load the image
+ file->seek(0); // Go back to start
+
+ if (load_png_image(file, temp_texture, temp_palette) != 0)
+ goto ERROR;
+ else // Success
+ {
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "Managed to load the image.\n");
+#endif
+ // we need to store the texture in an image of width and heights of 2^n sizes
+ _keyTextures[a].texture_width = width; // original size
+ _keyTextures[a].texture_height = height;
+ _keyTextures[a].surface_width = convert_pow2(width); // converted size
+ _keyTextures[a].surface_height = convert_pow2(height);
+ _keyTextures[a].palette = temp_palette;
+ _keyTextures[a].paletteSize = paletteSize;
+
+ uint32 size;
+
+ if (paletteSize == 16) // 4 bit
+ size = (_keyTextures[a].surface_width * _keyTextures[a].surface_height)>>1;
+ else if (paletteSize == 256) // 8-bit
+ size = _keyTextures[a].surface_width * _keyTextures[a].surface_height;
+ else // 32 bit
+ size = (_keyTextures[a].surface_width * _keyTextures[a].surface_height)<<2;
+
+#ifdef PSP_KB_DEBUG
+ fprintf(stderr, "load(): perm texture width=%d, height=%d, size=%d\n", _keyTextures[a].surface_width, _keyTextures[a].surface_height, size);
+#endif
+ _keyTextures[a].texture = (unsigned char *)memalign(16, size); // Allocate memory
+
+ block_copy(&_keyTextures[a], temp_texture); // Copy temp texture to permanent texture
+
+ if (paletteSize == 16) // 4-bit
+ flipNibbles(&_keyTextures[a]);
+
+ free(temp_texture);
+
+ delete(file);
+ }
+ }
+ else
+ goto ERROR;
+ } /* for loop */
+ _init = true;
+
+ delete(fileArchive);
+ delete(zipArchive);
+
+ return true;
+
+ERROR:
+
+ {
+ // Error .. Couldn't get png info from one of the needed files
+ free(temp_texture);
+ delete(file);
+ delete(fileArchive);
+ delete(zipArchive);
+
+ for (int b = 0; b < a; b++)
+ {
+ free(_keyTextures[b].texture);
+ free(_keyTextures[b].palette);
+ _keyTextures[b].texture = NULL;
+ }
+ _init = false;
+ return false;
+ }
+}
+
+// Copy texture from regular size image to power of 2 size image
+//
+void PSPKeyboard::block_copy(gu_surface* surface, u8 *texture) {
+
+ u32 stride = 0, width = 0;
+
+ switch(surface->paletteSize) {
+ case 16: // 4-bit
+ width = surface->texture_width >> 1;
+ stride = (surface->surface_width - surface->texture_width)>>1;
+ break;
+ case 256: // 8-bit
+ width = surface->texture_width;
+ stride = surface->surface_width - surface->texture_width;
+ break;
+ case 0: // 32-bit
+ width = surface->texture_width << 2;
+ stride = (surface->surface_width - surface->texture_width)<<2;
+ break;
+ default:
+ fprintf(stderr, "Error in block_copy: bad value in paletteSize = %d\n", surface->paletteSize);
+ return;
+ }
+
+ u8 *src = texture;
+ u8 *dest = surface->texture;
+
+ for (unsigned int y = 0 ; y < surface->texture_height ; y++) {
+ memcpy(dest, src, width);
+ dest += width;
+ src += width;
+
+ // skip at the end of each line
+ if (stride > 0) {
+ dest += stride;
+ }
+ }
+}
+
+// Convert 4 bit images to match weird PSP format
+//
+void PSPKeyboard::flipNibbles(gu_surface* surface) {
+
+ u32 *dest = (u32 *)surface->texture;
+
+ for (u32 y = 0 ; y < surface->texture_height ; y++) {
+
+ for (u32 x = 0; x < (surface->surface_width >> 3); x++) {
+ u32 val = *dest;
+ *dest++ = ((val >> 4) & 0x0F0F0F0F) | ((val << 4) & 0xF0F0F0F0);
+ }
+ }
+
+}
+
+
+static void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg) {
+ // ignore PNG warnings
+}
+
+/* Get the width and height of a png image */
+int PSPKeyboard::get_png_image_size(Common::SeekableReadStream *file, uint32 *png_width, uint32 *png_height, u32 *paletteSize) {
+ png_structp png_ptr;
+ png_infop info_ptr;
+ unsigned int sig_read = 0;
+ png_uint_32 width, height;
+ int bit_depth, color_type, interlace_type;
+
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (png_ptr == NULL) {
+ return -1;
+ }
+ png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL) {
+ png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
+ return -1;
+ }
+ // Set the png lib to use our read function
+ png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
+
+ png_set_sig_bytes(png_ptr, sig_read);
+ png_read_info(png_ptr, info_ptr);
+ png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
+ if (color_type & PNG_COLOR_MASK_PALETTE)
+ *paletteSize = info_ptr->num_palette;
+ else
+ *paletteSize = 0;
+
+ png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+
+ *png_width = width;
+ *png_height = height;
+ return 0;
+}
+
+// Load a texture from a png image
+//
+int PSPKeyboard::load_png_image(Common::SeekableReadStream *file, unsigned char *ImageBuffer, uint32 *palette) {
+ png_structp png_ptr;
+ png_infop info_ptr;
+ unsigned int sig_read = 0;
+ png_uint_32 width, height;
+ int bit_depth, color_type, interlace_type;
+ size_t x, y;
+
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (png_ptr == NULL) {
+ fprintf(stderr, "load_png_image(): Error: couldn't create read struct to load keyboard.\n");
+ return -1;
+ }
+ // Use dummy error function
+ png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL) {
+ png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
+ return -1;
+ }
+
+ // Set the png lib to use our read function
+ png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
+
+ png_set_sig_bytes(png_ptr, sig_read);
+ png_read_info(png_ptr, info_ptr);
+ png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
+
+ // Strip off 16 bit channels. Not really needed but whatever
+ png_set_strip_16(png_ptr);
+
+ if (color_type == PNG_COLOR_TYPE_PALETTE) {
+
+ // We copy the palette
+ uint32 *dstPal = palette;
+ png_colorp srcPal = info_ptr->palette;
+ for(int i=0; i < info_ptr->num_palette; i++) {
+ unsigned char alphaVal = (i < info_ptr->num_trans) ? info_ptr->trans[i] : 0xFF; // Load alpha if it's there
+ *dstPal++ = GU_ARGB(alphaVal, srcPal->red, srcPal->green, srcPal->blue);
+ srcPal++;
+ }
+
+ unsigned char *line = (unsigned char*) malloc(info_ptr->rowbytes);
+ if (!line) {
+ png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
+ return -1;
+ }
+
+ for (y = 0; y < height; y++)
+ {
+ png_read_row(png_ptr, line, png_bytep_NULL);
+ memcpy(&ImageBuffer[y * info_ptr->rowbytes], line, info_ptr->rowbytes);
+ }
+
+ free(line);
+ }
+ else { // Not a palettized image
+
+ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
+ // Convert trans channel to alpha for 32 bits
+ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
+ png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
+
+ u32* line = (u32*) malloc(width<<2);
+ if (!line) {
+ png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
+ return -1;
+ }
+
+ u32* Image = (u32 *)ImageBuffer;
+ for (y = 0; y < height; y++)
+ {
+ png_read_row(png_ptr, (u8*) line, png_bytep_NULL);
+ for (x = 0; x < width; x++)
+ {
+ Image[y*width + x] = line[x];
+ }
+ }
+
+ free(line);
+ }
+
+ png_read_end(png_ptr, info_ptr);
+ png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+
+ return 0;
+}
+
+// Function to get the lowest power of 2 higher than our image size
+//
+uint32 PSPKeyboard::convert_pow2(uint32 size) {
+ uint32 pow_counter = 0;
+
+ for ( ; pow_counter < 32 ; pow_counter++) {
+ // Find the first value which is higher
+ if ((size >> pow_counter) == 0) {
+ // take already good values into account
+ if (((uint32) 1 << pow_counter) != size)
+ return ((uint32)1 << pow_counter);
+ else
+ return ((uint32)1 << (pow_counter-1));
+ }
+ }
+ return 0;
+}
+