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author | Neeraj Kumar | 2010-08-06 20:13:41 +0000 |
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committer | Neeraj Kumar | 2010-08-06 20:13:41 +0000 |
commit | 7e126ed299cb789340cb2f8d409338dbdd6c8235 (patch) | |
tree | 91f6e4be633fd579922ddf270443011582b8f9ec /backends/platform/psp/thread.cpp | |
parent | 6c0855f3d3efc52478ba9ce019fbd4c9287f4691 (diff) | |
parent | 4ae7427eed781613e2cda096d0f61c77883bca05 (diff) | |
download | scummvm-rg350-7e126ed299cb789340cb2f8d409338dbdd6c8235.tar.gz scummvm-rg350-7e126ed299cb789340cb2f8d409338dbdd6c8235.tar.bz2 scummvm-rg350-7e126ed299cb789340cb2f8d409338dbdd6c8235.zip |
TESTBED: Merged changes from trunk to my branch
svn-id: r51798
Diffstat (limited to 'backends/platform/psp/thread.cpp')
-rw-r--r-- | backends/platform/psp/thread.cpp | 215 |
1 files changed, 181 insertions, 34 deletions
diff --git a/backends/platform/psp/thread.cpp b/backends/platform/psp/thread.cpp index 4e7d5eada9..916b1e553b 100644 --- a/backends/platform/psp/thread.cpp +++ b/backends/platform/psp/thread.cpp @@ -23,14 +23,56 @@ * */ -#include <time.h> -#include <psptypes.h> -#include <psprtc.h> #include <pspthreadman.h> #include "backends/platform/psp/thread.h" #include "backends/platform/psp/trace.h" +// Class PspThreadable -------------------------------------------------- +// Inherit this to create C++ threads easily + +bool PspThreadable::threadCreateAndStart(const char *threadName, int priority, int stackSize, bool useVfpu /*= false*/) { + DEBUG_ENTER_FUNC(); + + if (_threadId != -1) { + PSP_ERROR("thread already created!\n"); + return false; + } + + _threadId = sceKernelCreateThread(threadName, __threadCallback, priority, stackSize, THREAD_ATTR_USER, 0); // add VFPU support + + if (_threadId < 0) { + PSP_ERROR("failed to create %s thread. Error code %d\n", threadName, _threadId); + return false; + } + + // We want to pass the pointer to this, but we'll have to take address of this so use a little trick + PspThreadable *_this = this; + + if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) { + PSP_ERROR("failed to start %s thread id[%d]\n", threadName, _threadId); + return false; + } + + PSP_DEBUG_PRINT("Started %s thread with id[%x]\n", threadName, _threadId); + + return true; +} + +// Callback function to be called by PSP kernel +int PspThreadable::__threadCallback(SceSize, void *__this) { + DEBUG_ENTER_FUNC(); + + PspThreadable *_this = *(PspThreadable **)__this; // Dereference the copied value which was 'this' + + _this->threadFunction(); // call the virtual function + + return 0; +} + +// PspThread class +// Utilities to access general thread functions + void PspThread::delayMillis(uint32 ms) { sceKernelDelayThread(ms * 1000); } @@ -39,49 +81,154 @@ void PspThread::delayMicros(uint32 us) { sceKernelDelayThread(us); } -void PspRtc::init() { // init our starting ticks - uint32 ticks[2]; - sceRtcGetCurrentTick((u64 *)ticks); +// Class PspSemaphore ------------------------------------------------ +//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */ +//#define __PSP_DEBUG_PRINT__ /* For debug printouts */ + +#include "backends/platform/psp/trace.h" - _startMillis = ticks[0]/1000; - _startMicros = ticks[0]; - //_lastMillis = ticks[0]/1000; //debug - only when we don't subtract startMillis +PspSemaphore::PspSemaphore(int initialValue, int maxValue/*=255*/) { + DEBUG_ENTER_FUNC(); + _handle = 0; + _handle = (uint32)sceKernelCreateSema("ScummVM Sema", 0 /* attr */, + initialValue, maxValue, + 0 /*option*/); + if (!_handle) + PSP_ERROR("failed to create semaphore.\n"); } -#define MS_LOOP_AROUND 4294967 /* We loop every 2^32 / 1000 = 71 minutes */ -#define MS_LOOP_CHECK 60000 /* Threading can cause weird mixups without this */ +PspSemaphore::~PspSemaphore() { + DEBUG_ENTER_FUNC(); + if (_handle) + if (sceKernelDeleteSema((SceUID)_handle) < 0) + PSP_ERROR("failed to delete semaphore.\n"); +} -// Note that after we fill up 32 bits ie 50 days we'll loop back to 0, which may cause -// unpredictable results -uint32 PspRtc::getMillis() { - uint32 ticks[2]; +int PspSemaphore::numOfWaitingThreads() { + DEBUG_ENTER_FUNC(); + SceKernelSemaInfo info; + info.numWaitThreads = 0; - sceRtcGetCurrentTick((u64 *)ticks); // can introduce weird thread delays + if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0) + PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle); + + return info.numWaitThreads; +} + +int PspSemaphore::getValue() { + DEBUG_ENTER_FUNC(); + SceKernelSemaInfo info; + info.currentCount = 0; - uint32 millis = ticks[0]/1000; - millis -= _startMillis; // get ms since start of program + if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0) + PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle); + + return info.currentCount; +} - if ((int)_lastMillis - (int)millis > MS_LOOP_CHECK) { // we must have looped around - if (_looped == false) { // check to make sure threads do this once - _looped = true; - _milliOffset += MS_LOOP_AROUND; // add the needed offset - PSP_DEBUG_PRINT("looping around. last ms[%d], curr ms[%d]\n", _lastMillis, millis); - } - } else { - _looped = false; - } +bool PspSemaphore::pollForValue(int value) { + DEBUG_ENTER_FUNC(); + if (sceKernelPollSema((SceUID)_handle, value) < 0) + return false; + + return true; +} + +// false: timeout or error +bool PspSemaphore::takeWithTimeOut(uint32 timeOut) { + DEBUG_ENTER_FUNC(); + + uint32 *pTimeOut = 0; + if (timeOut) + pTimeOut = &timeOut; + + if (sceKernelWaitSema(_handle, 1, pTimeOut) < 0) // we always wait for 1 + return false; + return true; +} + +bool PspSemaphore::give(int num /*=1*/) { + DEBUG_ENTER_FUNC(); - _lastMillis = millis; + if (sceKernelSignalSema((SceUID)_handle, num) < 0) + return false; + return true; +} + +// Class PspMutex ------------------------------------------------------------ + +bool PspMutex::lock() { + DEBUG_ENTER_FUNC(); + int threadId = sceKernelGetThreadId(); + bool ret = true; - return millis + _milliOffset; + if (_ownerId == threadId) { + _recursiveCount++; + } else { + ret = _semaphore.take(); + _ownerId = threadId; + _recursiveCount = 0; + } + return ret; } -uint32 PspRtc::getMicros() { - uint32 ticks[2]; +bool PspMutex::unlock() { + DEBUG_ENTER_FUNC(); + int threadId = sceKernelGetThreadId(); + bool ret = true; - sceRtcGetCurrentTick((u64 *)ticks); - ticks[0] -= _startMicros; + if (_ownerId != threadId) { + PSP_ERROR("attempt to unlock mutex by thread[%x] as opposed to owner[%x]\n", + threadId, _ownerId); + return false; + } - return ticks[0]; + if (_recursiveCount) { + _recursiveCount--; + } else { + _ownerId = 0; + ret = _semaphore.give(1); + } + return ret; +} + +// Class PspCondition ------------------------------------------------- + +// Release all threads waiting on the condition +void PspCondition::releaseAll() { + _mutex.lock(); + if (_waitingThreads > _signaledThreads) { // we have signals to issue + int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled + _signaledThreads = _waitingThreads; + + _waitSem.give(numWaiting); + _mutex.unlock(); + for (int i=0; i<numWaiting; i++) // wait for threads to tell us they're awake + _doneSem.take(); + } else { + _mutex.unlock(); + } +} + +// Mutex must be taken before entering wait +void PspCondition::wait(PspMutex &externalMutex) { + _mutex.lock(); + _waitingThreads++; + _mutex.unlock(); + + externalMutex.unlock(); // must unlock external mutex + + _waitSem.take(); // sleep on the wait semaphore + + // let the signaling thread know we're done + _mutex.lock(); + if (_signaledThreads > 0 ) { + _doneSem.give(); // let the thread know + _signaledThreads--; + } + _waitingThreads--; + _mutex.unlock(); + + externalMutex.lock(); // must lock external mutex here for continuation } |