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authorYotam Barnoy2010-05-23 11:48:21 +0000
committerYotam Barnoy2010-05-23 11:48:21 +0000
commit20c654f63b29a5eb120e5d7d72d06080995a463a (patch)
tree92d12c1b5517f294912690cb0afdf3c69c2de983 /backends/platform/psp/timer.cpp
parent1b294306dd49fb8b97f0e74d94b6c4a89403191c (diff)
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PSP: replaced SDL's timer with much simpler and more efficient PspTimer class
svn-id: r49155
Diffstat (limited to 'backends/platform/psp/timer.cpp')
-rw-r--r--backends/platform/psp/timer.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/backends/platform/psp/timer.cpp b/backends/platform/psp/timer.cpp
new file mode 100644
index 0000000000..a35bd9d827
--- /dev/null
+++ b/backends/platform/psp/timer.cpp
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+#include <pspthreadman.h>
+
+#include "common/scummsys.h"
+#include "common/timer.h"
+#include "backends/platform/psp/thread.h"
+#include "backends/platform/psp/timer.h"
+
+//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
+//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
+
+#include "backends/platform/psp/trace.h"
+
+bool PspTimer::start() {
+ DEBUG_ENTER_FUNC();
+
+ if (!_interval || !_callback)
+ return false;
+
+ _threadId = sceKernelCreateThread("timerThread", thread, PRIORITY_TIMER_THREAD, STACK_TIMER_THREAD, THREAD_ATTR_USER, 0);
+
+ if (_threadId < 0) { // error
+ PSP_ERROR("failed to create timer thread. Error code %d\n", _threadId);
+ return false;
+ }
+
+ PspTimer *_this = this; // trick to get into context when the thread starts
+ _init = true;
+
+ if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) {
+ PSP_ERROR("failed to start thread %d\n", _threadId);
+ return false;
+ }
+
+ PSP_DEBUG_PRINT("created timer thread[%x]\n", _threadId);
+
+ return true;
+}
+
+int PspTimer::thread(SceSize, void *__this) {
+ DEBUG_ENTER_FUNC();
+ PspTimer *_this = *(PspTimer **)__this; // get our this for the context
+
+ _this->timerThread();
+ return 0;
+};
+
+void PspTimer::timerThread() {
+ DEBUG_ENTER_FUNC();
+
+ while (_init) {
+ sceKernelDelayThread(_interval);
+ PSP_DEBUG_PRINT("calling callback!\n");
+ _callback();
+ }
+};