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author | Yotam Barnoy | 2010-05-23 11:48:21 +0000 |
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committer | Yotam Barnoy | 2010-05-23 11:48:21 +0000 |
commit | 20c654f63b29a5eb120e5d7d72d06080995a463a (patch) | |
tree | 92d12c1b5517f294912690cb0afdf3c69c2de983 /backends/platform/psp/timer.cpp | |
parent | 1b294306dd49fb8b97f0e74d94b6c4a89403191c (diff) | |
download | scummvm-rg350-20c654f63b29a5eb120e5d7d72d06080995a463a.tar.gz scummvm-rg350-20c654f63b29a5eb120e5d7d72d06080995a463a.tar.bz2 scummvm-rg350-20c654f63b29a5eb120e5d7d72d06080995a463a.zip |
PSP: replaced SDL's timer with much simpler and more efficient PspTimer class
svn-id: r49155
Diffstat (limited to 'backends/platform/psp/timer.cpp')
-rw-r--r-- | backends/platform/psp/timer.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/backends/platform/psp/timer.cpp b/backends/platform/psp/timer.cpp new file mode 100644 index 0000000000..a35bd9d827 --- /dev/null +++ b/backends/platform/psp/timer.cpp @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ + * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $ + * + */ + +#include <pspthreadman.h> + +#include "common/scummsys.h" +#include "common/timer.h" +#include "backends/platform/psp/thread.h" +#include "backends/platform/psp/timer.h" + +//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */ +//#define __PSP_DEBUG_PRINT__ /* For debug printouts */ + +#include "backends/platform/psp/trace.h" + +bool PspTimer::start() { + DEBUG_ENTER_FUNC(); + + if (!_interval || !_callback) + return false; + + _threadId = sceKernelCreateThread("timerThread", thread, PRIORITY_TIMER_THREAD, STACK_TIMER_THREAD, THREAD_ATTR_USER, 0); + + if (_threadId < 0) { // error + PSP_ERROR("failed to create timer thread. Error code %d\n", _threadId); + return false; + } + + PspTimer *_this = this; // trick to get into context when the thread starts + _init = true; + + if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) { + PSP_ERROR("failed to start thread %d\n", _threadId); + return false; + } + + PSP_DEBUG_PRINT("created timer thread[%x]\n", _threadId); + + return true; +} + +int PspTimer::thread(SceSize, void *__this) { + DEBUG_ENTER_FUNC(); + PspTimer *_this = *(PspTimer **)__this; // get our this for the context + + _this->timerThread(); + return 0; +}; + +void PspTimer::timerThread() { + DEBUG_ENTER_FUNC(); + + while (_init) { + sceKernelDelayThread(_interval); + PSP_DEBUG_PRINT("calling callback!\n"); + _callback(); + } +}; |