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author | Denis Kasak | 2009-08-12 05:20:25 +0000 |
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committer | Denis Kasak | 2009-08-12 05:20:25 +0000 |
commit | 534158af87985a8ca74b99928a74d99681aca79d (patch) | |
tree | d80e97f3d65dc6f863e024c22b6194eda4c41c8b /backends/platform/psp/trace.h | |
parent | 303085c66b7288c9bdb375a7091de611dd1c187d (diff) | |
download | scummvm-rg350-534158af87985a8ca74b99928a74d99681aca79d.tar.gz scummvm-rg350-534158af87985a8ca74b99928a74d99681aca79d.tar.bz2 scummvm-rg350-534158af87985a8ca74b99928a74d99681aca79d.zip |
* When setting the first two game variables (room and gate), first convert them back to 1-based indexing so they play well with the rest of the scripts. This fixes a number of bugs, e.g. the dragon now appears automatically when the game starts and the question mark animation in the intro is played / stopped at an appropriate time.
* Removed hack from Script::start() which loaded animation 657 before playing it to stop a crash. The fix above seems to fix this bug as well.
svn-id: r43308
Diffstat (limited to 'backends/platform/psp/trace.h')
0 files changed, 0 insertions, 0 deletions