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author | Joost Peters | 2009-02-20 17:32:03 +0000 |
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committer | Joost Peters | 2009-02-20 17:32:03 +0000 |
commit | 0fa42dffac8ee2f873bd39b7d708e45aec647d8f (patch) | |
tree | 5253b51091d8839c4cb32509e2cee3566bd961af /backends/platform/psp | |
parent | 2f224a9efab1ca5a8569340fa62c1598cce31b19 (diff) | |
download | scummvm-rg350-0fa42dffac8ee2f873bd39b7d708e45aec647d8f.tar.gz scummvm-rg350-0fa42dffac8ee2f873bd39b7d708e45aec647d8f.tar.bz2 scummvm-rg350-0fa42dffac8ee2f873bd39b7d708e45aec647d8f.zip |
remove old file
svn-id: r38609
Diffstat (limited to 'backends/platform/psp')
-rw-r--r-- | backends/platform/psp/README.PSP | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP deleted file mode 100644 index 1f3aa6a10a..0000000000 --- a/backends/platform/psp/README.PSP +++ /dev/null @@ -1,107 +0,0 @@ -ScummVM-PSP 0.10.0SVN README -=========================== - -Installation -============ - - Copy the relevant game datafiles to your memory stick (location - doesn't matter). - - Install ScummVM like any other homebrew - - Run ScummVM and use the launcher to add games and run them - - -Controls -======== - -Left trigger - ESC -Right trigger - Enter -Analog - Mouse movement -Directionals - Mouse movement -Analog + triangle - Fine control mouse -Cross - Mouse button 1 -Circle - Mouse button 2 -Square - '.' (skip dialogue in some games) -Select - Show/Hide Virtual Keyboard -Start - F5 - -Notes -===== - -- While it's possible to compress certain game resources to reduce their size, - this can (and usually will) cause games (especially animation) to be choppy - sometimes, as it ofcourse needs extra CPU power to decode these files. - As such, it is recommended to play games in their original, uncompressed, - form whenever possible. - -- Sleep/Suspend mode currently isn't supported, so don't use it when - running ScummVM. - -- This README may be outdated, for more up-to-date instructions and notes see - the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable - -Frequently Asked Questions -========================== - -Q: What do I need to run the games? -A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or - higher), and the necessary datafiles for the game you want to play and - obviously this ScummVM port. - -Q: Can I run game X with this? -A: You can find the list of supported games on the compatibility page - on http://www.scummvm.org. - Note that ScummVM is NOT a 'DOS (game) emulator', but written - specifically for certain games/engines. - -Q: My Monkey Island 1 doesn't have any music, what gives? -A: If your version of Monkey Island came on a CD then it has the music - as CD Audio tracks. You need to rip those to MP3/Ogg and copy them - to the same directory as the game datafiles for music to work. - -Q: Game X crashes, or feature Y doesn't work. Can you fix this? -A: Possibly. - Because of the large amount of games ScummVM supports we obviously haven't - played them all start-to-finish on the PSP, so it's possible there - are bugs or issues that we're not aware of. - When you encounter such a bug, please use the "Bug Tracker" you find linked - on the ScummVM website, and mention all relevant info (i.e. that you're - using the PSP version, which ScummVM version it is, if the problem exists - in a recent PC SVN version, a detailed description of the problem, - and if at all possible a nearby savegame), this will make it much easier - for us to reproduce (and hopefully fix) the problem. - - -Building the source code -======================== -To build ScummVM for PSP you need: - -- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) - -- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) - Note: This usually gets installed by the PSP toolchain, - so you don't have to do it manually. - -- SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL) - -- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) - -- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) - -- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor) - -(*) = optional - -When you've installed these libraries (read their README.PSP for instructions), -type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP, -or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs - -You can control most of the build process (engines and libraries used) from -the Makefile. - - -Port Authors -============ - -Joost Peters (joostp@scummvm.org) -Paolo Costabel (paoloc@pacbell.net) -Thomas Mayer (tommybear@internode.on.net) - |