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author | Johannes Schickel | 2012-06-16 02:18:01 +0200 |
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committer | Johannes Schickel | 2012-06-16 02:18:01 +0200 |
commit | 31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch) | |
tree | 08f62b1b8d032a490e1d3d63f33814ed93785439 /backends/platform/psp | |
parent | f917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff) | |
download | scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.tar.gz scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.tar.bz2 scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.zip |
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
Diffstat (limited to 'backends/platform/psp')
-rw-r--r-- | backends/platform/psp/osys_psp.cpp | 4 | ||||
-rw-r--r-- | backends/platform/psp/osys_psp.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp index 958a3a22c6..46e11b1bf7 100644 --- a/backends/platform/psp/osys_psp.cpp +++ b/backends/platform/psp/osys_psp.cpp @@ -204,11 +204,11 @@ void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) { _cursor.clearKeyColor(); // Do we need this? } -void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { +void OSystem_PSP::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { DEBUG_ENTER_FUNC(); _displayManager.waitUntilRenderFinished(); _pendingUpdate = false; - _screen.copyFromRect(buf, pitch, x, y, w, h); + _screen.copyFromRect((const byte *)buf, pitch, x, y, w, h); } Graphics::Surface *OSystem_PSP::lockScreen() { diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h index c72053f52c..af01b6f6c8 100644 --- a/backends/platform/psp/osys_psp.h +++ b/backends/platform/psp/osys_psp.h @@ -99,7 +99,7 @@ public: void setCursorPalette(const byte *colors, uint start, uint num); // Screen related - void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); + void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); Graphics::Surface *lockScreen(); void unlockScreen(); void updateScreen(); |