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authorJohannes Schickel2012-06-16 02:18:01 +0200
committerJohannes Schickel2012-06-16 02:18:01 +0200
commit31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch)
tree08f62b1b8d032a490e1d3d63f33814ed93785439 /backends/platform/psp
parentf917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff)
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BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
Diffstat (limited to 'backends/platform/psp')
-rw-r--r--backends/platform/psp/osys_psp.cpp4
-rw-r--r--backends/platform/psp/osys_psp.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index 958a3a22c6..46e11b1bf7 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -204,11 +204,11 @@ void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
_cursor.clearKeyColor(); // Do we need this?
}
-void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_PSP::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
- _screen.copyFromRect(buf, pitch, x, y, w, h);
+ _screen.copyFromRect((const byte *)buf, pitch, x, y, w, h);
}
Graphics::Surface *OSystem_PSP::lockScreen() {
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index c72053f52c..af01b6f6c8 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -99,7 +99,7 @@ public:
void setCursorPalette(const byte *colors, uint start, uint num);
// Screen related
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreen();