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authorTarek Soliman2012-02-15 09:53:31 -0600
committerTarek Soliman2012-02-15 10:07:10 -0600
commita4798602d7a025dc13fd253d584dbf29dbec488d (patch)
treed6e764535eb4eef6d3c313e00a7eaea8b1724a2d /backends/platform/psp
parent921f602ab8631a9d10e0a173b6b331dbafda564a (diff)
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JANITORIAL: Fix missing whitespace in pointer cast
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
Diffstat (limited to 'backends/platform/psp')
-rw-r--r--backends/platform/psp/display_manager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp
index cdb130e2a0..10a732b1e3 100644
--- a/backends/platform/psp/display_manager.cpp
+++ b/backends/platform/psp/display_manager.cpp
@@ -210,14 +210,14 @@ void MasterGuRenderer::guProgramDisplayBufferSizes() {
switch (GuRenderer::_displayManager->getOutputBitsPerPixel()) {
case 16:
sceGuDrawBuffer(GU_PSM_4444, (void *)0, PSP_BUFFER_WIDTH);
- sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH);
- sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH);
+ sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH);
VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint16) * 2);
break;
case 32:
sceGuDrawBuffer(GU_PSM_8888, (void *)0, PSP_BUFFER_WIDTH);
- sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH);
- sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH);
+ sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH);
VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint32) * 2);
break;
}