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| author | Tarek Soliman | 2012-02-15 09:53:31 -0600 |
|---|---|---|
| committer | Tarek Soliman | 2012-02-15 10:07:10 -0600 |
| commit | a4798602d7a025dc13fd253d584dbf29dbec488d (patch) | |
| tree | d6e764535eb4eef6d3c313e00a7eaea8b1724a2d /backends/platform/psp | |
| parent | 921f602ab8631a9d10e0a173b6b331dbafda564a (diff) | |
| download | scummvm-rg350-a4798602d7a025dc13fd253d584dbf29dbec488d.tar.gz scummvm-rg350-a4798602d7a025dc13fd253d584dbf29dbec488d.tar.bz2 scummvm-rg350-a4798602d7a025dc13fd253d584dbf29dbec488d.zip | |
JANITORIAL: Fix missing whitespace in pointer cast
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
Diffstat (limited to 'backends/platform/psp')
| -rw-r--r-- | backends/platform/psp/display_manager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp index cdb130e2a0..10a732b1e3 100644 --- a/backends/platform/psp/display_manager.cpp +++ b/backends/platform/psp/display_manager.cpp @@ -210,14 +210,14 @@ void MasterGuRenderer::guProgramDisplayBufferSizes() { switch (GuRenderer::_displayManager->getOutputBitsPerPixel()) { case 16: sceGuDrawBuffer(GU_PSM_4444, (void *)0, PSP_BUFFER_WIDTH); - sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH); - sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH); + sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH); + sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH); VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint16) * 2); break; case 32: sceGuDrawBuffer(GU_PSM_8888, (void *)0, PSP_BUFFER_WIDTH); - sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH); - sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH); + sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH); + sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH); VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint32) * 2); break; } |
