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authorYotam Barnoy2010-09-20 14:05:32 +0000
committerYotam Barnoy2010-09-20 14:05:32 +0000
commitb006082cf18120185a9ae18a2d926fddde76b941 (patch)
treeeb7ca424e94bc390f40d032cb58c4fb6bf9c980c /backends/platform/psp
parent971d5ca4b82707b76d3cb70d6e5904c3cb9bb318 (diff)
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PSP: moved VramAllocator to display_manager.cpp.
It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere. * * * PSP: more Vram Allocator cleanup svn-id: r52815
Diffstat (limited to 'backends/platform/psp')
-rw-r--r--backends/platform/psp/display_manager.cpp65
-rw-r--r--backends/platform/psp/display_manager.h42
-rw-r--r--backends/platform/psp/memory.cpp77
-rw-r--r--backends/platform/psp/memory.h43
4 files changed, 108 insertions, 119 deletions
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp
index 9f58a64ee3..72a0acb632 100644
--- a/backends/platform/psp/display_manager.cpp
+++ b/backends/platform/psp/display_manager.cpp
@@ -59,6 +59,71 @@ const OSystem::GraphicsMode DisplayManager::_supportedModes[] = {
{0, 0, 0}
};
+
+// Class VramAllocator -----------------------------------
+
+DECLARE_SINGLETON(VramAllocator)
+
+//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
+//#define __PSP_DEBUG_PRINT__
+
+#include "backends/platform/psp/trace.h"
+
+
+void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
+ DEBUG_ENTER_FUNC();
+ assert(size > 0);
+
+ byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
+ Common::List<Allocation>::iterator i;
+
+ // Find a block that fits, starting from the beginning
+ for (i = _allocList.begin(); i != _allocList.end(); ++i) {
+ byte *currAddress = (*i).address;
+
+ if (currAddress - lastAddress >= size) // We found a match
+ break;
+
+ if ((*i).getEnd() > lastAddress)
+ lastAddress = (byte *)(*i).getEnd();
+ }
+
+ if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
+ PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
+ size, _bytesAllocated);
+ return NULL;
+ }
+
+ _allocList.insert(i, Allocation(lastAddress, size));
+ _bytesAllocated += size;
+
+ PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
+ PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
+
+ return lastAddress;
+}
+
+// Deallocate a block from VRAM
+void VramAllocator::deallocate(void *address) {
+ DEBUG_ENTER_FUNC();
+ address = (byte *)CACHED(address); // Make sure all addresses are the same
+
+ Common::List<Allocation>::iterator i;
+
+ // Find the Allocator to deallocate
+ for (i = _allocList.begin(); i != _allocList.end(); ++i) {
+ if ((*i).address == address) {
+ _bytesAllocated -= (*i).size;
+ _allocList.erase(i);
+ PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
+ return;
+ }
+ }
+
+ PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
+}
+
+
// Class MasterGuRenderer ----------------------------------------------
void MasterGuRenderer::setupCallbackThread() {
diff --git a/backends/platform/psp/display_manager.h b/backends/platform/psp/display_manager.h
index f52541e615..fa31fbcd40 100644
--- a/backends/platform/psp/display_manager.h
+++ b/backends/platform/psp/display_manager.h
@@ -27,6 +27,48 @@
#define PSP_DISPLAY_MAN_H
#include "backends/platform/psp/thread.h"
+#include "common/list.h"
+
+#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
+#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
+
+/**
+ * Class that allocates memory in the VRAM
+ */
+class VramAllocator : public Common::Singleton<VramAllocator> {
+public:
+ VramAllocator() : _bytesAllocated(0) {}
+ void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
+ void deallocate(void *pointer);
+
+ static inline bool isAddressInVram(void *address) {
+ if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
+ return true;
+ return false;
+ }
+
+
+private:
+ /**
+ * Used to allocate in VRAM
+ */
+ struct Allocation {
+ byte *address;
+ uint32 size;
+ void *getEnd() { return address + size; }
+ Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
+ Allocation() : address(0), size(0) {}
+ };
+
+ enum {
+ VRAM_START_ADDRESS = 0x04000000,
+ VRAM_END_ADDRESS = 0x04200000,
+ VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
+ };
+ Common::List <Allocation> _allocList; // List of allocations
+ uint32 _bytesAllocated;
+};
+
/**
* Class used only by DisplayManager to start/stop GU rendering
diff --git a/backends/platform/psp/memory.cpp b/backends/platform/psp/memory.cpp
index 29d0482d9a..0dfc15f293 100644
--- a/backends/platform/psp/memory.cpp
+++ b/backends/platform/psp/memory.cpp
@@ -25,7 +25,6 @@
#include "common/scummsys.h"
#include "common/singleton.h"
-#include "common/list.h"
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/memory.h"
@@ -424,79 +423,3 @@ void PspMemory::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 byte
*((uint16 *)dst32) = format.swapRedBlue16((uint16)(srcWord >> shiftValue));
}
}
-
-inline void PspMemory::copy16(uint16 *dst16, const uint16 *src16, uint32 bytes) {
- PSP_DEBUG_PRINT("copy16(): dst16[%p], src16[%p], bytes[%d]\n", dst16, src16, bytes);
-
- uint32 shorts = bytes >> 1;
- uint32 remainingBytes = bytes & 1;
-
- for (; shorts > 0 ; shorts--) {
- *dst16++ = *src16++;
- }
- if (remainingBytes)
- *(byte *)dst16 = *(byte *)src16;
-}
-
-// Class VramAllocator -----------------------------------
-
-DECLARE_SINGLETON(VramAllocator)
-
-//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
-//#define __PSP_DEBUG_PRINT__
-
-#include "backends/platform/psp/trace.h"
-
-
-void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
- DEBUG_ENTER_FUNC();
- assert(size > 0);
-
- byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
- Common::List<Allocation>::iterator i;
-
- // Find a block that fits, starting from the beginning
- for (i = _allocList.begin(); i != _allocList.end(); ++i) {
- byte *currAddress = (*i).address;
-
- if (currAddress - lastAddress >= size) // We found a match
- break;
-
- if ((*i).getEnd() > lastAddress)
- lastAddress = (byte *)(*i).getEnd();
- }
-
- if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
- PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
- size, _bytesAllocated);
- return NULL;
- }
-
- _allocList.insert(i, Allocation(lastAddress, size));
- _bytesAllocated += size;
-
- PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
- PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
-
- return lastAddress;
-}
-
-// Deallocate a block from VRAM
-void VramAllocator::deallocate(void *address) {
- DEBUG_ENTER_FUNC();
- address = (byte *)CACHED(address); // Make sure all addresses are the same
-
- Common::List<Allocation>::iterator i;
-
- // Find the Allocator to deallocate
- for (i = _allocList.begin(); i != _allocList.end(); ++i) {
- if ((*i).address == address) {
- _bytesAllocated -= (*i).size;
- _allocList.erase(i);
- PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
- return;
- }
- }
-
- PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
-}
diff --git a/backends/platform/psp/memory.h b/backends/platform/psp/memory.h
index 793bc94888..6d2d927b1b 100644
--- a/backends/platform/psp/memory.h
+++ b/backends/platform/psp/memory.h
@@ -27,12 +27,6 @@
#ifndef PSP_MEMORY_H
#define PSP_MEMORY_H
-#include "backends/platform/psp/psppixelformat.h"
-#include "common/list.h"
-
-#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
-#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
-
#define MIN_AMOUNT_FOR_COMPLEX_COPY 8
#define MIN_AMOUNT_FOR_MISALIGNED_COPY 8
@@ -91,41 +85,6 @@ public:
}
};
-/**
- * Class that allocates memory in the VRAM
- */
-class VramAllocator : public Common::Singleton<VramAllocator> {
-public:
- VramAllocator() : _bytesAllocated(0) {}
- void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
- void deallocate(void *pointer);
-
- static inline bool isAddressInVram(void *address) {
- if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
- return true;
- return false;
- }
-
-
-private:
- /**
- * Used to allocate in VRAM
- */
- struct Allocation {
- byte *address;
- uint32 size;
- void *getEnd() { return address + size; }
- Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
- Allocation() : address(0), size(0) {}
- };
+#endif /* PSP_MEMORY_H */
- enum {
- VRAM_START_ADDRESS = 0x04000000,
- VRAM_END_ADDRESS = 0x04200000,
- VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
- };
- Common::List <Allocation> _allocList; // List of allocations
- uint32 _bytesAllocated;
-};
-#endif /* PSP_MEMORY_H */