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authorMax Horn2007-06-19 22:39:59 +0000
committerMax Horn2007-06-19 22:39:59 +0000
commitb51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f (patch)
tree45a838924ce55038021cd3c3d8760e80ff630f38 /backends/platform/psp
parentab9b9a1bf362e68f5f6a69462ef2b7c146e6e08f (diff)
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Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
Diffstat (limited to 'backends/platform/psp')
-rw-r--r--backends/platform/psp/osys_psp.cpp17
-rw-r--r--backends/platform/psp/osys_psp.h4
2 files changed, 14 insertions, 7 deletions
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index bee422d36f..f7c18e5142 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -209,13 +209,18 @@ void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
}
}
-bool OSystem_PSP::grabRawScreen(Graphics::Surface *surf) {
- assert(surf);
+Graphics::Surface *OSystem_PSP::lockScreen() {
+ _framebuffer.pixels = _offscreen;
+ _framebuffer.w = _screenWidth;
+ _framebuffer.h = _screenHeight;
+ _framebuffer.pitch = _screenWidth;
+ _framebuffer.bytesPerPixel = 1;
- surf->create(_screenWidth, _screenHeight, 1);
- memcpy(surf->pixels, _offscreen, _screenWidth * _screenHeight);
-
- return true;
+ return &_framebuffer;
+}
+
+void OSystem_PSP::unlockScreen() {
+ // The screen is always completely update anyway, so we don't have to force a full update here.
}
void OSystem_PSP::updateScreen() {
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index b833f5e179..c7a5c06051 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -62,6 +62,7 @@ protected:
bool _overlayVisible;
uint32 _shakePos;
+ Graphics::Surface _framebuffer;
bool _mouseVisible;
int _mouseX, _mouseY;
@@ -101,7 +102,8 @@ public:
virtual int16 getHeight();
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
- virtual bool grabRawScreen(Graphics::Surface *surf);
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
virtual void updateScreen();
virtual void setShakePos(int shakeOffset);