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authorJordi Vilalta Prat2008-01-28 00:14:17 +0000
committerJordi Vilalta Prat2008-01-28 00:14:17 +0000
commitd6c34bdc4b12ea7bef445ef4d84bf8a5370c02dd (patch)
treee6e98f266610f6428c248aed6abc75e637e45231 /backends/platform/psp
parent66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 (diff)
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Fixed the spaces before tabs.
svn-id: r30667
Diffstat (limited to 'backends/platform/psp')
-rw-r--r--backends/platform/psp/Makefile4
-rw-r--r--backends/platform/psp/README.PSP14
-rw-r--r--backends/platform/psp/osys_psp_gu.cpp8
3 files changed, 13 insertions, 13 deletions
diff --git a/backends/platform/psp/Makefile b/backends/platform/psp/Makefile
index 2ff47e057b..094eac9c18 100644
--- a/backends/platform/psp/Makefile
+++ b/backends/platform/psp/Makefile
@@ -20,8 +20,8 @@ LD = psp-gcc
AR = psp-ar cru
RANLIB = psp-ranlib
STRIP = psp-strip
-MKDIR = mkdir -p
-RM = rm -f
+MKDIR = mkdir -p
+RM = rm -f
MKSFO = mksfo
PACK_PBP = pack-pbp
FIXUP = psp-fixup-imports
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP
index 9fff9178bd..1f3aa6a10a 100644
--- a/backends/platform/psp/README.PSP
+++ b/backends/platform/psp/README.PSP
@@ -12,12 +12,12 @@ Installation
Controls
========
-Left trigger - ESC
-Right trigger - Enter
-Analog - Mouse movement
+Left trigger - ESC
+Right trigger - Enter
+Analog - Mouse movement
Directionals - Mouse movement
Analog + triangle - Fine control mouse
-Cross - Mouse button 1
+Cross - Mouse button 1
Circle - Mouse button 2
Square - '.' (skip dialogue in some games)
Select - Show/Hide Virtual Keyboard
@@ -76,9 +76,9 @@ To build ScummVM for PSP you need:
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
-- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
- Note: This usually gets installed by the PSP toolchain,
- so you don't have to do it manually.
+- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
+ Note: This usually gets installed by the PSP toolchain,
+ so you don't have to do it manually.
- SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL)
diff --git a/backends/platform/psp/osys_psp_gu.cpp b/backends/platform/psp/osys_psp_gu.cpp
index 8925300c51..7e36fe6db0 100644
--- a/backends/platform/psp/osys_psp_gu.cpp
+++ b/backends/platform/psp/osys_psp_gu.cpp
@@ -65,7 +65,7 @@ unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')'
Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
#define CAPS_LOCK (1 << 0)
-#define SYMBOLS (1 << 1)
+#define SYMBOLS (1 << 1)
OSystem_PSP_GU::OSystem_PSP_GU() {
@@ -278,9 +278,9 @@ void OSystem_PSP_GU::updateScreen() {
sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
if (_screenWidth == 320)
- sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
+ sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
else
- sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
+ sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuTexOffset(0,0);
@@ -349,7 +349,7 @@ void OSystem_PSP_GU::updateScreen() {
}
// draw mouse
- if (_mouseVisible) {
+ if (_mouseVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
sceGuClutLoad(32, mouseClut); // upload 32*8 entries (256)