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| author | Jordi Vilalta Prat | 2008-01-28 00:14:17 +0000 |
|---|---|---|
| committer | Jordi Vilalta Prat | 2008-01-28 00:14:17 +0000 |
| commit | d6c34bdc4b12ea7bef445ef4d84bf8a5370c02dd (patch) | |
| tree | e6e98f266610f6428c248aed6abc75e637e45231 /backends/platform/psp | |
| parent | 66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 (diff) | |
| download | scummvm-rg350-d6c34bdc4b12ea7bef445ef4d84bf8a5370c02dd.tar.gz scummvm-rg350-d6c34bdc4b12ea7bef445ef4d84bf8a5370c02dd.tar.bz2 scummvm-rg350-d6c34bdc4b12ea7bef445ef4d84bf8a5370c02dd.zip | |
Fixed the spaces before tabs.
svn-id: r30667
Diffstat (limited to 'backends/platform/psp')
| -rw-r--r-- | backends/platform/psp/Makefile | 4 | ||||
| -rw-r--r-- | backends/platform/psp/README.PSP | 14 | ||||
| -rw-r--r-- | backends/platform/psp/osys_psp_gu.cpp | 8 |
3 files changed, 13 insertions, 13 deletions
diff --git a/backends/platform/psp/Makefile b/backends/platform/psp/Makefile index 2ff47e057b..094eac9c18 100644 --- a/backends/platform/psp/Makefile +++ b/backends/platform/psp/Makefile @@ -20,8 +20,8 @@ LD = psp-gcc AR = psp-ar cru RANLIB = psp-ranlib STRIP = psp-strip -MKDIR = mkdir -p -RM = rm -f +MKDIR = mkdir -p +RM = rm -f MKSFO = mksfo PACK_PBP = pack-pbp FIXUP = psp-fixup-imports diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP index 9fff9178bd..1f3aa6a10a 100644 --- a/backends/platform/psp/README.PSP +++ b/backends/platform/psp/README.PSP @@ -12,12 +12,12 @@ Installation Controls ======== -Left trigger - ESC -Right trigger - Enter -Analog - Mouse movement +Left trigger - ESC +Right trigger - Enter +Analog - Mouse movement Directionals - Mouse movement Analog + triangle - Fine control mouse -Cross - Mouse button 1 +Cross - Mouse button 1 Circle - Mouse button 2 Square - '.' (skip dialogue in some games) Select - Show/Hide Virtual Keyboard @@ -76,9 +76,9 @@ To build ScummVM for PSP you need: - PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) -- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) - Note: This usually gets installed by the PSP toolchain, - so you don't have to do it manually. +- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) + Note: This usually gets installed by the PSP toolchain, + so you don't have to do it manually. - SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL) diff --git a/backends/platform/psp/osys_psp_gu.cpp b/backends/platform/psp/osys_psp_gu.cpp index 8925300c51..7e36fe6db0 100644 --- a/backends/platform/psp/osys_psp_gu.cpp +++ b/backends/platform/psp/osys_psp_gu.cpp @@ -65,7 +65,7 @@ unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')' Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE, Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126}; #define CAPS_LOCK (1 << 0) -#define SYMBOLS (1 << 1) +#define SYMBOLS (1 << 1) OSystem_PSP_GU::OSystem_PSP_GU() { @@ -278,9 +278,9 @@ void OSystem_PSP_GU::updateScreen() { sceGuClutLoad(32, clut256); // upload 32*8 entries (256) sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image if (_screenWidth == 320) - sceGuTexImage(0, 512, 256, _screenWidth, _offscreen); + sceGuTexImage(0, 512, 256, _screenWidth, _offscreen); else - sceGuTexImage(0, 512, 512, _screenWidth, _offscreen); + sceGuTexImage(0, 512, 512, _screenWidth, _offscreen); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexOffset(0,0); @@ -349,7 +349,7 @@ void OSystem_PSP_GU::updateScreen() { } // draw mouse - if (_mouseVisible) { + if (_mouseVisible) { sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image sceGuClutMode(GU_PSM_5551, 0, 0xff, 0); sceGuClutLoad(32, mouseClut); // upload 32*8 entries (256) |
