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author | Andre Heider | 2010-09-05 15:26:00 +0000 |
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committer | Andre Heider | 2010-09-05 15:26:00 +0000 |
commit | 09834b8bec5fdaf24719988376debf8671518846 (patch) | |
tree | fd25fc6b22f8935d4ccd30c122c972106b6ca52a /backends/platform/sdl/graphics.cpp | |
parent | 402c71860f0a6f254604b1fbd1a763d470c859c0 (diff) | |
parent | 13e24af0cace8599d31c8bb7381fa9fce49a8e6e (diff) | |
download | scummvm-rg350-09834b8bec5fdaf24719988376debf8671518846.tar.gz scummvm-rg350-09834b8bec5fdaf24719988376debf8671518846.tar.bz2 scummvm-rg350-09834b8bec5fdaf24719988376debf8671518846.zip |
MERGE: Merge trunk to branch.
svn-id: r52564
Diffstat (limited to 'backends/platform/sdl/graphics.cpp')
-rw-r--r-- | backends/platform/sdl/graphics.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp index a97a153f3c..9bf71d1c33 100644 --- a/backends/platform/sdl/graphics.cpp +++ b/backends/platform/sdl/graphics.cpp @@ -56,6 +56,8 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {0, 0, 0} }; +DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres") + // Table of relative scalers magnitudes // [definedScale - 1][scaleFactor - 1] static ScalerProc *scalersMagn[3][3] = { @@ -537,7 +539,7 @@ bool OSystem_SDL::loadGFXMode() { assert(_inited); _forceFull = true; -#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) +#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX) _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; @@ -1393,9 +1395,11 @@ void OSystem_SDL::setMousePos(int x, int y) { void OSystem_SDL::warpMouse(int x, int y) { int y1 = y; - // Don't change mouse position, when mouse is outside of our window (in case of windowed mode) - if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) + // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode) + if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) { + setMousePos(x, y); // but change game cursor position return; + } if (_videoMode.aspectRatioCorrection && !_overlayVisible) y1 = real2Aspect(y); |