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author | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
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committer | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
commit | 504cf6ecb688a3f1c65a857bffd527d8b0e6ba63 (patch) | |
tree | 0c0d96d4061c11850c851f0fc981c75a58c20515 /backends/platform/sdl/macosx/appmenu_osx.mm | |
parent | d8c28d15ae553d047b7e571f98727fa79ee143f3 (diff) | |
parent | e19922d181e775791f9105b8be7ff410770ede51 (diff) | |
download | scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.gz scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.bz2 scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.zip |
Merge branch 'master' into xeen
Diffstat (limited to 'backends/platform/sdl/macosx/appmenu_osx.mm')
-rw-r--r-- | backends/platform/sdl/macosx/appmenu_osx.mm | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/backends/platform/sdl/macosx/appmenu_osx.mm b/backends/platform/sdl/macosx/appmenu_osx.mm index d083fb8483..feea40bc06 100644 --- a/backends/platform/sdl/macosx/appmenu_osx.mm +++ b/backends/platform/sdl/macosx/appmenu_osx.mm @@ -28,12 +28,22 @@ #include <Cocoa/Cocoa.h> -// Apple removed setAppleMenu from the header files in 10.4, -// but as the method still exists we declare it ourselves here. +// Apple added setAppleMenu in 10.5 and removed it in 10.6. +// But as the method still exists we declare it ourselves here. // Yes, this works :) @interface NSApplication(MissingFunction) - (void)setAppleMenu:(NSMenu *)menu; @end +// However maybe we should conditionally use it depending on the system on which we run ScummVM (and not +// the one on which we compile) to only do it on OS X 10.5. +// Here is the relevant bit from the release notes for 10.6: +// In Leopard and earlier, apps that tried to construct a menu bar without a nib would get an undesirable +// stubby application menu that could not be removed. To work around this problem on Leopard, you can call +// the undocumented setAppleMenu: method and pass it the application menu, like so: +// [NSApp setAppleMenu:[[[NSApp mainMenu] itemAtIndex:0] submenu]]; +// In SnowLeopard, this workaround is unnecessary and should not be used. Under SnowLeopard, the first menu +// is always identified as the application menu. + NSString *constructNSStringFromCString(const char *rawCString, CFStringEncoding stringEncoding) { return (NSString *)CFStringCreateWithCString(NULL, rawCString, stringEncoding); @@ -46,13 +56,14 @@ void replaceApplicationMenuItems() { NSMenu *windowMenu; NSMenuItem *menuItem; - // For some reason [[NSApp mainMenu] removeAllItems] doesn't work and crashes, so we need - // to remove the SDL generated menus one by one - [[NSApp mainMenu] removeItemAtIndex:0]; // Remove application menu - [[NSApp mainMenu] removeItemAtIndex:0]; // Remove "Windows" menu + // We cannot use [[NSApp mainMenu] removeAllItems] as removeAllItems was added in OS X 10.6 + // So remove the SDL generated menus one by one instead. + while ([[NSApp mainMenu] numberOfItems] > 0) { + [[NSApp mainMenu] removeItemAtIndex:0]; + } // Create new application menu - appleMenu = [[NSMenu alloc] initWithTitle:@""]; + appleMenu = [[NSMenu alloc] initWithTitle:@"ScummVM"]; NSString *nsString = NULL; |