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author | Colin Snover | 2017-11-06 00:03:30 -0600 |
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committer | Eugene Sandulenko | 2018-08-18 13:32:14 +0200 |
commit | 7557f17ed28c7be07be470e65a051858d3b56c0e (patch) | |
tree | 873967a682768ad9ab0144fc1db77f81ff08d8f9 /backends/platform/sdl/ps3/ps3.mk | |
parent | 9df74693ba9fd074b6090e04ed8ec76d99c77aa0 (diff) | |
download | scummvm-rg350-7557f17ed28c7be07be470e65a051858d3b56c0e.tar.gz scummvm-rg350-7557f17ed28c7be07be470e65a051858d3b56c0e.tar.bz2 scummvm-rg350-7557f17ed28c7be07be470e65a051858d3b56c0e.zip |
BUILD: Fix broken Dreamcast ronin handling & feature detection
$(ronindir) and the explicit crt0 may have happened to work because
library detection state for libmad was forced, but it was always
breaking the feature detection of the build system. Now we can
compile to Dreamcast using the normal detection system.
Diffstat (limited to 'backends/platform/sdl/ps3/ps3.mk')
0 files changed, 0 insertions, 0 deletions