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author | Eugene Sandulenko | 2017-03-04 22:45:01 +0100 |
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committer | GitHub | 2017-03-04 22:45:01 +0100 |
commit | 547e5846a144b820981c45cf3f76c77075971197 (patch) | |
tree | 361701d1d21f9bcf1708e1e1d922e3e743ae6c59 /backends/platform/sdl/psp2/psp2-main.cpp | |
parent | 72962ae0f6338ccecd29efb4da65efe99acf4b99 (diff) | |
parent | 70988527c64947fd7fe3c361907e9f0806b0cb5c (diff) | |
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Merge pull request #915 from rsn8887/vita
PSP2: Add Playstation Vita support
Diffstat (limited to 'backends/platform/sdl/psp2/psp2-main.cpp')
-rw-r--r-- | backends/platform/sdl/psp2/psp2-main.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/backends/platform/sdl/psp2/psp2-main.cpp b/backends/platform/sdl/psp2/psp2-main.cpp new file mode 100644 index 0000000000..0bdf0b34bc --- /dev/null +++ b/backends/platform/sdl/psp2/psp2-main.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <psp2/kernel/processmgr.h> +#include <psp2/power.h> + +#include "common/scummsys.h" +#include "backends/platform/sdl/psp2/psp2.h" +#include "backends/plugins/sdl/sdl-provider.h" +#include "base/main.h" + +int _newlib_heap_size_user = 192 * 1024 * 1024; + +int main(int argc, char *argv[]) { + +#ifdef __PSP2_DEBUG__ + psp2shell_init(3333, 10); +#endif + + scePowerSetArmClockFrequency(444); + scePowerSetBusClockFrequency(222); + scePowerSetGpuClockFrequency(222); + scePowerSetGpuXbarClockFrequency(166); + + // Create our OSystem instance + g_system = new OSystem_PSP2(); + assert(g_system); + + // Pre initialize the backend + ((OSystem_PSP2 *)g_system)->init(); + +#ifdef DYNAMIC_MODULES + PluginManager::instance().addPluginProvider(new SDLPluginProvider()); +#endif + + // Invoke the actual ScummVM main entry point: + int res = scummvm_main(argc, argv); + + // Free OSystem + delete (OSystem_PSP2 *)g_system; + +#ifdef __PSP2_DEBUG__ + psp2shell_exit(); +#endif + + return res; +} |