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author | Eugene Sandulenko | 2017-03-04 22:45:01 +0100 |
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committer | GitHub | 2017-03-04 22:45:01 +0100 |
commit | 547e5846a144b820981c45cf3f76c77075971197 (patch) | |
tree | 361701d1d21f9bcf1708e1e1d922e3e743ae6c59 /backends/platform/sdl/psp2/psp2.h | |
parent | 72962ae0f6338ccecd29efb4da65efe99acf4b99 (diff) | |
parent | 70988527c64947fd7fe3c361907e9f0806b0cb5c (diff) | |
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Merge pull request #915 from rsn8887/vita
PSP2: Add Playstation Vita support
Diffstat (limited to 'backends/platform/sdl/psp2/psp2.h')
-rw-r--r-- | backends/platform/sdl/psp2/psp2.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/backends/platform/sdl/psp2/psp2.h b/backends/platform/sdl/psp2/psp2.h new file mode 100644 index 0000000000..65d98098be --- /dev/null +++ b/backends/platform/sdl/psp2/psp2.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PLATFORM_SDL_PSP2_H +#define PLATFORM_SDL_PSP2_H + +#include "backends/platform/sdl/sdl.h" +#ifdef __PSP2_DEBUG__ +#include <psp2shell.h> +#endif + +class OSystem_PSP2 : public OSystem_SDL { +public: + // Let the subclasses be able to change _baseConfigName in the constructor + OSystem_PSP2(Common::String baseConfigName = "scummvm.ini"); + virtual ~OSystem_PSP2() {} + + virtual void init(); + virtual void initBackend(); + virtual bool hasFeature(Feature f); + virtual void logMessage(LogMessageType::Type type, const char *message); + +protected: + // Base string for creating the default path and filename + // for the configuration file + Common::String _baseConfigName; + + virtual Common::String getDefaultConfigFileName(); + + virtual Common::WriteStream *createLogFile(); +}; + +#endif |