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authorDavid Corrales2007-06-23 18:51:33 +0000
committerDavid Corrales2007-06-23 18:51:33 +0000
commitcacd7a28fd51d960947de88abbf30c487e66529d (patch)
treef3baa59853bfb307e452b86b9d93c4737b1fa6ab /backends/platform/sdl/sdl-common.h
parent0ac96302fe9c04df79cb01a77d19535b45fe2db0 (diff)
parent90c2210dae8c91fa8babc6b05564e15c9d445d18 (diff)
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Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
Diffstat (limited to 'backends/platform/sdl/sdl-common.h')
-rw-r--r--backends/platform/sdl/sdl-common.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/backends/platform/sdl/sdl-common.h b/backends/platform/sdl/sdl-common.h
index e66ca71e7f..4795b22a53 100644
--- a/backends/platform/sdl/sdl-common.h
+++ b/backends/platform/sdl/sdl-common.h
@@ -92,11 +92,8 @@ public:
// The screen will not be updated to reflect the new bitmap
virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
- // Copies the screen to a buffer
- bool grabRawScreen(Graphics::Surface *surf);
-
- // Clear the screen
- void clearScreen();
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
// Update the dirty areas of the screen
void updateScreen();
@@ -218,6 +215,8 @@ protected:
// unseen game screen
SDL_Surface *_screen;
+
+ // TODO: We could get rid of the following two vars and just use _screen instead
int _screenWidth, _screenHeight;
// temporary screen (for scalers)
@@ -274,6 +273,9 @@ protected:
int _mode;
int _transactionMode;
bool _fullscreen;
+
+ bool _screenIsLocked;
+ Graphics::Surface _framebuffer;
/** Current video mode flags (see DF_* constants) */
uint32 _modeFlags;