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authorThomas Fach-Pedersen2016-10-22 18:30:46 +0200
committerThomas Fach-Pedersen2016-10-22 18:46:28 +0200
commit669e6be4380f058cf097c686e0edaa75ae500576 (patch)
tree06c163627a447e1d9acee7820ae6e90713768dc5 /backends/platform/sdl/sdl-window.h
parent41e6a5d2a64bbecd37d47a1dc87b4135c2149f4a (diff)
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BLADERUNNER: Fix uninitialized variable accesses
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people.
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