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author | Colin Snover | 2017-07-19 21:11:00 -0500 |
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committer | Colin Snover | 2017-10-15 13:24:20 -0500 |
commit | 969dd565a135664dcf341af9132dd97b6ec357e9 (patch) | |
tree | 9fc6f4249e6d6cc5106a070f6c7470a452b19674 /backends/platform/sdl/sdl-window.h | |
parent | b53020f70457c059f5028073df493cfc25a5876a (diff) | |
download | scummvm-rg350-969dd565a135664dcf341af9132dd97b6ec357e9.tar.gz scummvm-rg350-969dd565a135664dcf341af9132dd97b6ec357e9.tar.bz2 scummvm-rg350-969dd565a135664dcf341af9132dd97b6ec357e9.zip |
SDL: Allow window resize with non-OpenGL SDL2 backend
The GUI is not redrawn when the window size changes, but that is
not as important as being able to resize the games themselves.
Diffstat (limited to 'backends/platform/sdl/sdl-window.h')
0 files changed, 0 insertions, 0 deletions