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authorVicent Marti2008-06-14 14:44:29 +0000
committerVicent Marti2008-06-14 14:44:29 +0000
commitd0b27cf9c66b9281899acf826cb205e19dcb7260 (patch)
tree74e813b1d1f081f35f41ca7a95da5d048951b9e7 /backends/platform/sdl/sdl.cpp
parentd51a0cab3fe494698f001d81d5d86cea7cd0395b (diff)
parent91d3ea31359950b59ee46af8355cc0f5790257e5 (diff)
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Merged trunk into the GUI branch.
Fixed MSVS9 project files. svn-id: r32702
Diffstat (limited to 'backends/platform/sdl/sdl.cpp')
-rw-r--r--backends/platform/sdl/sdl.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 866f5299a0..be3aaad926 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -403,10 +403,10 @@ bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) {
_samplesPerSec = SAMPLES_PER_SEC;
// Determine the sample buffer size. We want it to store enough data for
- // about 1/10th of a second. Note that it must be a power of two.
+ // about 1/32th of a second. Note that it must be a power of two.
// So e.g. at 22050 Hz, we request a sample buffer size of 2048.
- int samples = 0x8000;
- while (10 * samples >= _samplesPerSec) {
+ int samples = 8192;
+ while (16 * samples >= _samplesPerSec) {
samples >>= 1;
}