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author | Max Horn | 2009-11-10 00:01:43 +0000 |
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committer | Max Horn | 2009-11-10 00:01:43 +0000 |
commit | 885cbb53025e04a0cf5c414df07d3eb49ee79ffb (patch) | |
tree | 068c931fbe97761984e3d15d2b45a0f477795b9b /backends/platform/sdl/sdl.h | |
parent | 1f37da26263d137397f8787500d771dca0d460fe (diff) | |
download | scummvm-rg350-885cbb53025e04a0cf5c414df07d3eb49ee79ffb.tar.gz scummvm-rg350-885cbb53025e04a0cf5c414df07d3eb49ee79ffb.tar.bz2 scummvm-rg350-885cbb53025e04a0cf5c414df07d3eb49ee79ffb.zip |
SDL: Remove const from new handle*() method for now, to allow using remapKey (ultimately, the goal is to get back the const by changing how remapping works)
svn-id: r45797
Diffstat (limited to 'backends/platform/sdl/sdl.h')
-rw-r--r-- | backends/platform/sdl/sdl.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index f9849e34d1..7e1bf92473 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -157,20 +157,20 @@ public: virtual bool pollEvent(Common::Event &event); // overloaded by CE backend protected: - virtual bool dispatchSDLEvent(const SDL_Event &ev, Common::Event &event); + virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event); // Handlers for specific SDL events, called by pollEvent. // This way, if a backend inherits fromt the SDL backend, it can // change the behavior of only a single event, without having to override all // of pollEvent. - virtual bool handleKeyDown(const SDL_Event &ev, Common::Event &event); - virtual bool handleKeyUp(const SDL_Event &ev, Common::Event &event); - virtual bool handleMouseMotion(const SDL_Event &ev, Common::Event &event); - virtual bool handleMouseButtonDown(const SDL_Event &ev, Common::Event &event); - virtual bool handleMouseButtonUp(const SDL_Event &ev, Common::Event &event); - virtual bool handleJoyButtonDown(const SDL_Event &ev, Common::Event &event); - virtual bool handleJoyButtonUp(const SDL_Event &ev, Common::Event &event); - virtual bool handleJoyAxisMotion(const SDL_Event &ev, Common::Event &event); + virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event); + virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event); public: |