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authorAlejandro Marzini2010-06-25 00:02:58 +0000
committerAlejandro Marzini2010-06-25 00:02:58 +0000
commite9c12368fc79e770c07e250a2ebf25767b8f3220 (patch)
tree155b03bf5425ac28ee96c945b3c711dcb684d3f1 /backends/platform/sdl/win32/win32-main.cpp
parenta8120dd9d6cd1852c7979453e9f6efe15c78668a (diff)
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Fix link error with duplicated name files.
svn-id: r50255
Diffstat (limited to 'backends/platform/sdl/win32/win32-main.cpp')
-rw-r--r--backends/platform/sdl/win32/win32-main.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/backends/platform/sdl/win32/win32-main.cpp b/backends/platform/sdl/win32/win32-main.cpp
new file mode 100644
index 0000000000..ffabeffc9d
--- /dev/null
+++ b/backends/platform/sdl/win32/win32-main.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+
+// Fix for bug #2895217 "MSVC compilation broken with r47595":
+// We need to keep this on top of the "common/scummsys.h" include,
+// otherwise we will get errors about the windows headers redefining
+// "ARRAYSIZE" for example.
+#include <windows.h>
+// winnt.h defines ARRAYSIZE, but we want our own one...
+#undef ARRAYSIZE
+
+#include "common/scummsys.h"
+
+#include "backends/platform/sdl/win32/win32.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
+ SDL_SetModuleHandle(GetModuleHandle(NULL));
+ return main(__argc, __argv);
+}
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_Win32();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_Win32 *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_Win32 *)g_system;
+
+ return res;
+}
+
+#endif