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authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /backends/platform/sdl/win32/win32-window.cpp
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
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Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
Diffstat (limited to 'backends/platform/sdl/win32/win32-window.cpp')
-rw-r--r--backends/platform/sdl/win32/win32-window.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/backends/platform/sdl/win32/win32-window.cpp b/backends/platform/sdl/win32/win32-window.cpp
new file mode 100644
index 0000000000..de10be6b57
--- /dev/null
+++ b/backends/platform/sdl/win32/win32-window.cpp
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#ifdef WIN32
+
+#include "backends/platform/sdl/win32/win32-window.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
+
+void SdlWindow_Win32::setupIcon() {
+ HMODULE handle = GetModuleHandle(NULL);
+ HICON ico = LoadIcon(handle, MAKEINTRESOURCE(1001 /* IDI_ICON */));
+ if (ico) {
+ SDL_SysWMinfo wminfo;
+ if (getSDLWMInformation(&wminfo)) {
+ // Replace the handle to the icon associated with the window class by our custom icon
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SetClassLongPtr(wminfo.info.win.window, GCLP_HICON, (ULONG_PTR)ico);
+#else
+ SetClassLongPtr(wminfo.window, GCLP_HICON, (ULONG_PTR)ico);
+#endif
+
+ // Since there wasn't any default icon, we can't use the return value from SetClassLong
+ // to check for errors (it would be 0 in both cases: error or no previous value for the
+ // icon handle). Instead we check for the last-error code value.
+ if (GetLastError() == ERROR_SUCCESS)
+ return;
+ }
+ }
+
+ // If no icon has been set, fallback to default path
+ SdlWindow::setupIcon();
+}
+
+#endif