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authorJaromir Wysoglad2019-08-19 19:22:31 -0700
committerFilippos Karapetis2019-08-24 18:12:45 +0300
commit04b28b208de7973347699c8a8e2cd355f7dd77f6 (patch)
tree94f34f6a55d794ac184e731834a0d1dde8e02f9d /backends/platform/sdl
parentf8ac40af7c2b687d8dd3ce2f5909ab3f78f4a4bd (diff)
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WIN32: Fix infinite loop when converting from utf32
Because of how cyrilic transliteration and UTF-32 is handled on Windows, it was unfortunately possible to get into an infinite loop of conversions. The string would get converted to UTF-32 when transliterating, but because windows backend conversion cannot convert from UTF-32, it would use Common::Ustr to convert it to UTF-8, which would again get converted to UTF-32 when transliterating and so on.
Diffstat (limited to 'backends/platform/sdl')
-rw-r--r--backends/platform/sdl/win32/win32.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp
index aa83a37df0..8562892ef5 100644
--- a/backends/platform/sdl/win32/win32.cpp
+++ b/backends/platform/sdl/win32/win32.cpp
@@ -406,8 +406,8 @@ char *OSystem_Win32::convertEncoding(const char* to, const char *from, const cha
// transliteration in Common::Encoding and Win32 cannot convert it
if (Common::String(from).hasPrefixIgnoreCase("utf-32")) {
Common::U32String UTF32Str((const uint32 *)string, length / 4);
- Common::String UTF8Str = Common::convertUtf32ToUtf8(UTF32Str);
- return Common::Encoding::convert(to, "utf-8", UTF8Str.c_str(), UTF8Str.size());
+ string = Common::convertUtf32ToUtf8(UTF32Str).c_str();
+ from = "utf-8";
}
if (Common::String(to).hasPrefixIgnoreCase("utf-32")) {
char *UTF8Str = Common::Encoding::convert("utf-8", from, string, length);