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authorJohannes Schickel2013-10-20 23:00:28 +0200
committerJohannes Schickel2013-10-23 22:58:38 +0200
commit1a56b521b598efcb1587dd8934b6564cf5799b7b (patch)
tree6b72fdad58a1748136497d31c7d1d3de8dd765b2 /backends/platform/sdl
parent6e46e9dfaf141fda10af798d9770b9f2b0555575 (diff)
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SDL: Always initialize video subsystem in initSDL.
Diffstat (limited to 'backends/platform/sdl')
-rw-r--r--backends/platform/sdl/sdl.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 84187f9638..e8a7f7b9af 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -262,16 +262,15 @@ void OSystem_SDL::engineDone() {
void OSystem_SDL::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
- uint32 sdlFlags = 0;
+ // We always initialize the video subsystem because we will need it to
+ // be initialized before the graphics managers to retrieve the desktop
+ // resolution, for example. WebOS also requires this initialization
+ // or otherwise the application won't start.
+ uint32 sdlFlags = SDL_INIT_VIDEO;
+
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
-#if defined(WEBOS) || defined(USE_OPENGL)
- // WebOS needs this flag or otherwise the application won't start.
- // OpenGL SDL needs this to query the desktop resolution on startup.
- sdlFlags |= SDL_INIT_VIDEO;
-#endif
-
// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
@@ -279,6 +278,9 @@ void OSystem_SDL::initSDL() {
// Enable unicode support if possible
SDL_EnableUNICODE(1);
+ // Disable OS cursor
+ SDL_ShowCursor(SDL_DISABLE);
+
_initedSDL = true;
}
}