diff options
| author | Torbjörn Andersson | 2007-02-28 18:25:42 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2007-02-28 18:25:42 +0000 |
| commit | 61e2a9eb78ebf681a6472e81efaac65d5a373445 (patch) | |
| tree | 2bfd651ef216b4ec5ab7c72eba9ddaa4430c98db /backends/platform/sdl | |
| parent | 5e2fe7dc7fb294373e1d2907dfd48598da495777 (diff) | |
| download | scummvm-rg350-61e2a9eb78ebf681a6472e81efaac65d5a373445.tar.gz scummvm-rg350-61e2a9eb78ebf681a6472e81efaac65d5a373445.tar.bz2 scummvm-rg350-61e2a9eb78ebf681a6472e81efaac65d5a373445.zip | |
Clarified some comments and moved some asserts to hopefully answer Fingolfin's
question why we always created a mono audio stream. There are other games that
use more advanced versions of the VQA format, but it seems unlikely that
ScummVM will ever support any of them.
svn-id: r25911
Diffstat (limited to 'backends/platform/sdl')
0 files changed, 0 insertions, 0 deletions
