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author | Max Horn | 2007-06-19 22:39:59 +0000 |
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committer | Max Horn | 2007-06-19 22:39:59 +0000 |
commit | b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f (patch) | |
tree | 45a838924ce55038021cd3c3d8760e80ff630f38 /backends/platform/sdl | |
parent | ab9b9a1bf362e68f5f6a69462ef2b7c146e6e08f (diff) | |
download | scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.tar.gz scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.tar.bz2 scummvm-rg350-b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.zip |
Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
Diffstat (limited to 'backends/platform/sdl')
-rw-r--r-- | backends/platform/sdl/graphics.cpp | 50 | ||||
-rw-r--r-- | backends/platform/sdl/sdl-common.h | 12 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 1 |
3 files changed, 35 insertions, 28 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp index e0b7de28ab..f93c806aa8 100644 --- a/backends/platform/sdl/graphics.cpp +++ b/backends/platform/sdl/graphics.cpp @@ -761,22 +761,6 @@ void OSystem_SDL::setAspectRatioCorrection(bool enable) { } } -void OSystem_SDL::clearScreen() { - assert (_transactionMode == kTransactionNone); - - // Try to lock the screen surface - if (SDL_LockSurface(_screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - byte *dst = (byte *)_screen->pixels; - - // Clear the screen - memset(dst, 0, _screenWidth * _screenHeight); - - // Unlock the screen surface - SDL_UnlockSurface(_screen); -} - void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { assert (_transactionMode == kTransactionNone); assert(src); @@ -848,24 +832,44 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int SDL_UnlockSurface(_screen); } -bool OSystem_SDL::grabRawScreen(Graphics::Surface *surf) { - assert(_screen); - assert(surf); +Graphics::Surface *OSystem_SDL::lockScreen() { + assert (_transactionMode == kTransactionNone); - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + // Lock the graphics mutex + lockMutex(_graphicsMutex); - surf->create(_screenWidth, _screenHeight, _screen->format->BytesPerPixel); + // paranoia check + assert(!_screenIsLocked); + _screenIsLocked = true; // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); - memcpy(surf->pixels, _screen->pixels, _screenWidth * _screenHeight * _screen->format->BytesPerPixel); + _framebuffer.pixels = _screen->pixels; + _framebuffer.w = _screen->w; + _framebuffer.h = _screen->h; + _framebuffer.pitch = _screen->pitch; + _framebuffer.bytesPerPixel = 1; + + return &_framebuffer; +} + +void OSystem_SDL::unlockScreen() { + assert (_transactionMode == kTransactionNone); + + // paranoia check + assert(_screenIsLocked); + _screenIsLocked = false; // Unlock the screen surface SDL_UnlockSurface(_screen); - return true; + // Trigger a full screen update + _forceFull = true; + + // Finally unlock the graphics mutex + unlockMutex(_graphicsMutex); } void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) { diff --git a/backends/platform/sdl/sdl-common.h b/backends/platform/sdl/sdl-common.h index e66ca71e7f..4795b22a53 100644 --- a/backends/platform/sdl/sdl-common.h +++ b/backends/platform/sdl/sdl-common.h @@ -92,11 +92,8 @@ public: // The screen will not be updated to reflect the new bitmap virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME) - // Copies the screen to a buffer - bool grabRawScreen(Graphics::Surface *surf); - - // Clear the screen - void clearScreen(); + virtual Graphics::Surface *lockScreen(); + virtual void unlockScreen(); // Update the dirty areas of the screen void updateScreen(); @@ -218,6 +215,8 @@ protected: // unseen game screen SDL_Surface *_screen; + + // TODO: We could get rid of the following two vars and just use _screen instead int _screenWidth, _screenHeight; // temporary screen (for scalers) @@ -274,6 +273,9 @@ protected: int _mode; int _transactionMode; bool _fullscreen; + + bool _screenIsLocked; + Graphics::Surface _framebuffer; /** Current video mode flags (see DF_* constants) */ uint32 _modeFlags; diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 0fe16e0520..fe78bd4236 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -243,6 +243,7 @@ OSystem_SDL::OSystem_SDL() _savefile(0), _mixer(0), _timer(0), + _screenIsLocked(false), _graphicsMutex(0), _transactionMode(kTransactionNone) { // allocate palette storage |