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author | David Corrales | 2007-06-23 18:51:33 +0000 |
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committer | David Corrales | 2007-06-23 18:51:33 +0000 |
commit | cacd7a28fd51d960947de88abbf30c487e66529d (patch) | |
tree | f3baa59853bfb307e452b86b9d93c4737b1fa6ab /backends/platform/symbian/src/SymbianActions.cpp | |
parent | 0ac96302fe9c04df79cb01a77d19535b45fe2db0 (diff) | |
parent | 90c2210dae8c91fa8babc6b05564e15c9d445d18 (diff) | |
download | scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.tar.gz scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.tar.bz2 scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.zip |
Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
Diffstat (limited to 'backends/platform/symbian/src/SymbianActions.cpp')
-rw-r--r-- | backends/platform/symbian/src/SymbianActions.cpp | 46 |
1 files changed, 27 insertions, 19 deletions
diff --git a/backends/platform/symbian/src/SymbianActions.cpp b/backends/platform/symbian/src/SymbianActions.cpp index cb2652eac4..3809253032 100644 --- a/backends/platform/symbian/src/SymbianActions.cpp +++ b/backends/platform/symbian/src/SymbianActions.cpp @@ -47,7 +47,7 @@ const Common::String actionNames[] = { "Save", "Skip", "Zone", - "FT Cheat", + "Multi Function", "Swap character", "Skip text", "Pause", @@ -122,7 +122,7 @@ void SymbianActions::initInstanceMain(OSystem *mainSystem) { // Skip _action_enabled[ACTION_SKIP] = true; - _key_action[ACTION_SKIP].setAscii(SDLK_ESCAPE); + _key_action[ACTION_SKIP].setKey(SDLK_ESCAPE); } void SymbianActions::initInstanceGame() { @@ -138,7 +138,8 @@ void SymbianActions::initInstanceGame() { bool is_cine = (gameid == "cine"); bool is_touche = (gameid == "touche"); bool is_agi = (gameid == "agi"); - + bool is_parallaction = (gameid == "parallaction"); + Actions::initInstanceGame(); // Initialize keys for different actions @@ -149,51 +150,58 @@ void SymbianActions::initInstanceGame() { _action_enabled[ACTION_SAVE] = true; if (is_queen) { - _key_action[ACTION_SAVE].setAscii(SDLK_F1); // F1 key for FOTAQ + _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F1 key for FOTAQ } else if (is_sky) { - _key_action[ACTION_SAVE].setAscii(63); + _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); } else if (is_cine) { - _key_action[ACTION_SAVE].setAscii(SDLK_F10); // F10 + _key_action[ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10 } else if (is_agi) { - _key_action[ACTION_SAVE].setAscii(SDLK_ESCAPE); + _key_action[ACTION_SAVE].setKey(Common::ASCII_ESCAPE, SDLK_ESCAPE); + } else if (is_parallaction) { + _key_action[ACTION_SAVE].setKey('s', SDLK_s); } else { - _key_action[ACTION_SAVE].setAscii(SDLK_F5); // F5 key + _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key } } // Enable fast mode _action_enabled[ACTION_FASTMODE] = true; - _key_action[ACTION_FASTMODE].setAscii('f'); - _key_action[ACTION_FASTMODE].setFlags(KMOD_CTRL); + _key_action[ACTION_FASTMODE].setKey('f', SDLK_f, KMOD_CTRL); // Swap character _action_enabled[ACTION_SWAPCHAR] = true; - _key_action[ACTION_SWAPCHAR].setAscii('b'); // b + _key_action[ACTION_SWAPCHAR].setKey('b'); // b // Zone _action_enabled[ACTION_ZONE] = true; - // FT Cheat - _action_enabled[ACTION_FT_CHEAT] = true; - _key_action[ACTION_FT_CHEAT].setAscii(86); // shift-V + // Multi function key + _action_enabled[ACTION_MULTI] = true; + if (is_agi) + _key_action[ACTION_MULTI].setKey(SDLK_PAUSE); // agi: show predictive dialog + else if (is_gob) + _key_action[ACTION_MULTI].setKey(Common::ASCII_F1, SDLK_F1); // bargon : F1 to start + else if (gameid == "atlantis") + _key_action[ACTION_MULTI].setKey(0, SDLK_KP0); // fate of atlantis : Ins to sucker-punch + else + _key_action[ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V // Enable debugger _action_enabled[ACTION_DEBUGGER] = true; - _key_action[ACTION_DEBUGGER].setAscii('d'); - _key_action[ACTION_DEBUGGER].setFlags(KMOD_CTRL); + _key_action[ACTION_DEBUGGER].setKey('d', SDLK_d, KMOD_CTRL); // Skip text if (!is_cine) _action_enabled[ACTION_SKIP_TEXT] = true; if (is_queen) { - _key_action[ACTION_SKIP_TEXT].setAscii(SDLK_SPACE); + _key_action[ACTION_SKIP_TEXT].setKey(SDLK_SPACE); } else { - _key_action[ACTION_SKIP_TEXT].setAscii(SDLK_PERIOD); + _key_action[ACTION_SKIP_TEXT].setKey(SDLK_PERIOD); } // Pause - _key_action[ACTION_PAUSE].setAscii(' '); + _key_action[ACTION_PAUSE].setKey(' '); _action_enabled[ACTION_PAUSE] = true; // Quit |