diff options
| author | Denis Kasak | 2009-08-05 02:42:23 +0000 |
|---|---|---|
| committer | Denis Kasak | 2009-08-05 02:42:23 +0000 |
| commit | 1363a0680a564c356f497d0e90aefeef5f426f76 (patch) | |
| tree | f0d2406ea0744479302ef09d83e2faeadf670042 /backends/platform/symbian | |
| parent | 6546c2ed8eb30201f0af68639cb5e37f65620741 (diff) | |
| download | scummvm-rg350-1363a0680a564c356f497d0e90aefeef5f426f76.tar.gz scummvm-rg350-1363a0680a564c356f497d0e90aefeef5f426f76.tar.bz2 scummvm-rg350-1363a0680a564c356f497d0e90aefeef5f426f76.zip | |
* Implemented the "escape room" feature of the original engine which lets a user switch to another location (or skip the intro) by pressing ESC (the escRoom for every location is stored in the data files).
* Reworked the left and right arrow key commands so they don't call changeRoom() themselves but instead schedule the room change via Game::setRoomNum(). In this way, changing rooms like that is still a hack but a bit more "natural", since the loop doesn't get skipped, the gate scripts get run, etc.
svn-id: r43065
Diffstat (limited to 'backends/platform/symbian')
0 files changed, 0 insertions, 0 deletions
