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authorDenis Kasak2009-08-05 02:42:23 +0000
committerDenis Kasak2009-08-05 02:42:23 +0000
commit1363a0680a564c356f497d0e90aefeef5f426f76 (patch)
treef0d2406ea0744479302ef09d83e2faeadf670042 /backends/platform/symbian
parent6546c2ed8eb30201f0af68639cb5e37f65620741 (diff)
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* Implemented the "escape room" feature of the original engine which lets a user switch to another location (or skip the intro) by pressing ESC (the escRoom for every location is stored in the data files).
* Reworked the left and right arrow key commands so they don't call changeRoom() themselves but instead schedule the room change via Game::setRoomNum(). In this way, changing rooms like that is still a hack but a bit more "natural", since the loop doesn't get skipped, the gate scripts get run, etc. svn-id: r43065
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