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authorLars Persson2010-08-29 08:26:59 +0000
committerLars Persson2010-08-29 08:26:59 +0000
commit33886e22afae11209f20bfe86fc8c2dcc4429d64 (patch)
treea4c6bf1ac7f28b567d10560a32a3b56ae1e6c1e6 /backends/platform/symbian
parenta32926147c9a29dd9ee5b27fdf21c9ea26d38bae (diff)
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Build a couple of different variant to split engines in two.
svn-id: r52435
Diffstat (limited to 'backends/platform/symbian')
-rw-r--r--backends/platform/symbian/AdaptAllMMPs.pl2
-rw-r--r--backends/platform/symbian/BuildPackageUpload_LocalSettings.pl14
-rw-r--r--backends/platform/symbian/mmp/scummvm_base.mmp.in2
3 files changed, 9 insertions, 9 deletions
diff --git a/backends/platform/symbian/AdaptAllMMPs.pl b/backends/platform/symbian/AdaptAllMMPs.pl
index 09b64371ce..8b7151c180 100644
--- a/backends/platform/symbian/AdaptAllMMPs.pl
+++ b/backends/platform/symbian/AdaptAllMMPs.pl
@@ -80,9 +80,9 @@ my @excludes_snd = (
"fluidsynth.cpp",
"i386.cpp",
"part.*",
- "synth.cpp",
"tables.cpp",
"freeverb.cpp",
+ "synth.cpp",
"rate.*" # not really needed, USE_ARM_SOUND_ASM currently not parsed correctly,
# "rate[_arm|_arm_asm].(cpp|s)" will be added later based on WINS/ARM build!
# These #defines for compile time are set in portdefs.h
diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
index d548c81795..b6ebbafe74 100644
--- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
+++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
@@ -10,21 +10,18 @@
@WorkingEngines_1st = qw(
scumm queen groovie saga drascula
touche parallaction cine
- cruise made m4 tucker
+? cruise made m4 tucker
);
@WorkingEngines_2nd = qw(
agos sky gob
kyra lure agi tinsel
- sword1 sword2 draci teenagent hugo
+ sword1 sword2 draci sci teenagent hugo
);
@TestingEngines = qw(
- );
-
- @BrokenEngines = qw(
- );
+ );
@EnablableEngines = (@WorkingEngines, @TestingEngines);
@@ -249,7 +246,7 @@
$SDK_RootDirs{'S60v3'}= "G:\\S60v3";
#$SDK_RootDirs{'S80'}= "D:\\S80";
#$SDK_RootDirs{'S90'}= "D:\\S90";
- $ECompXL_BinDir= "D:\\ECompXL\\";
+ #$ECompXL_BinDir= "D:\\ECompXL\\";
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
@@ -305,7 +302,8 @@
# the first one includes all SDKs & release-ready engines
$VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
-
+ $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines";
+ $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines";
# now one for each ready-for-release engine
if (0)
{
diff --git a/backends/platform/symbian/mmp/scummvm_base.mmp.in b/backends/platform/symbian/mmp/scummvm_base.mmp.in
index c178440fa9..ceb62ec843 100644
--- a/backends/platform/symbian/mmp/scummvm_base.mmp.in
+++ b/backends/platform/symbian/mmp/scummvm_base.mmp.in
@@ -98,6 +98,8 @@ SOURCEPATH ..\..\..\..\sound
// empty base file, will be updated by Perl build scripts
//STOP_AUTO_OBJECTS_SOUND_//
+SOURCE softsynth\fmtowns_pc98\towns_pc98_fmsynth.cpp // Included since its excluded by filter
+
#if defined (WINS)
SOURCE rate.cpp // WINS emulator version: add regular .cpp
#else