diff options
author | Robert Špalek | 2009-10-01 16:47:34 +0000 |
---|---|---|
committer | Robert Špalek | 2009-10-01 16:47:34 +0000 |
commit | 4a7cea681360d21a9be983bf75942a1c693cdbb9 (patch) | |
tree | f8147564c5d20222fe45cc8ac068aa15d942dff8 /backends/platform/wii/osystem.cpp | |
parent | 2fa7fbc1a53b7f158dfe9c70395d1b8a2cd442d1 (diff) | |
download | scummvm-rg350-4a7cea681360d21a9be983bf75942a1c693cdbb9.tar.gz scummvm-rg350-4a7cea681360d21a9be983bf75942a1c693cdbb9.tar.bz2 scummvm-rg350-4a7cea681360d21a9be983bf75942a1c693cdbb9.zip |
Fixed event handling. ValGrind fixups.
My yesterday's fix on handling 1 event per call caused the game to be
unbearably slow on Linux. The old way was much faster. I have solved too
fast a succession of mouse button down and up by not clearing the mouse flag
when the button goes up instead.
Fixed a memory leak and uninitialized variable after my refactoring of game
location changes; found by ValGrind.
svn-id: r44525
Diffstat (limited to 'backends/platform/wii/osystem.cpp')
0 files changed, 0 insertions, 0 deletions