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authorRobert Špalek2009-10-01 16:47:34 +0000
committerRobert Špalek2009-10-01 16:47:34 +0000
commit4a7cea681360d21a9be983bf75942a1c693cdbb9 (patch)
treef8147564c5d20222fe45cc8ac068aa15d942dff8 /backends/platform/wii/osystem.cpp
parent2fa7fbc1a53b7f158dfe9c70395d1b8a2cd442d1 (diff)
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Fixed event handling. ValGrind fixups.
My yesterday's fix on handling 1 event per call caused the game to be unbearably slow on Linux. The old way was much faster. I have solved too fast a succession of mouse button down and up by not clearing the mouse flag when the button goes up instead. Fixed a memory leak and uninitialized variable after my refactoring of game location changes; found by ValGrind. svn-id: r44525
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