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authorAndre Heider2008-08-11 22:43:00 +0000
committerAndre Heider2008-08-11 22:43:00 +0000
commit15ca9704989347a65c8c883f7d6a9337e5d8e7d5 (patch)
treeab9efe3bd61d0374043f680ae3998693f784b82a /backends/platform/wii/osystem_gfx.cpp
parent36e0d2eab8bc920d337d8e6f1436e057049ffac6 (diff)
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video mode polishing:
* proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787
Diffstat (limited to 'backends/platform/wii/osystem_gfx.cpp')
-rw-r--r--backends/platform/wii/osystem_gfx.cpp75
1 files changed, 59 insertions, 16 deletions
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp
index 1e54233c93..faad41d5f0 100644
--- a/backends/platform/wii/osystem_gfx.cpp
+++ b/backends/platform/wii/osystem_gfx.cpp
@@ -27,7 +27,12 @@
#define MAX_FPS 30
enum GraphicModeID {
- GM_DEFAULT
+ GM_DEFAULT = 0,
+ GM_OVERSCAN1,
+ GM_OVERSCAN2,
+ GM_OVERSCAN3,
+ GM_OVERSCAN4,
+ GM_OVERSCAN5
};
void OSystem_Wii::initGfx() {
@@ -42,6 +47,11 @@ void OSystem_Wii::initGfx() {
_overlayWidth = 640;
_overlayHeight = 480;
+#ifndef GAMECUBE
+ if (CONF_GetAspectRatio() && _fullscreen)
+ _overlayHeight = 360;
+#endif
+
_overlaySize = _overlayWidth * _overlayHeight * 2;
_overlayPixels = (OverlayColor *) memalign(32, _overlaySize);
@@ -51,17 +61,32 @@ void OSystem_Wii::initGfx() {
_cursorPalette = (u16 *) memalign(32, 256 * 2);
memset(_cursorPalette, 0, 256 * 2);
- _supportedGraphicsModes = new OSystem::GraphicsMode[2];
- _supportedGraphicsModes[0].name = strdup("gx");
- _supportedGraphicsModes[0].description = strdup("wii hardware scaler");
+ _supportedGraphicsModes = new OSystem::GraphicsMode[7];
+ _supportedGraphicsModes[0].name = strdup("standard");
+ _supportedGraphicsModes[0].description = strdup("standard");
_supportedGraphicsModes[0].id = GM_DEFAULT;
- _supportedGraphicsModes[1].name = 0;
- _supportedGraphicsModes[1].description = 0;
- _supportedGraphicsModes[1].id = 0;
-
- _texture = (u16 *) memalign(32, _overlaySize);
-
- GX_Start(_overlayWidth, _overlayHeight, 320, 240);
+ _supportedGraphicsModes[1].name = strdup("overscan1");
+ _supportedGraphicsModes[1].description = strdup("overscan 1");
+ _supportedGraphicsModes[1].id = GM_OVERSCAN1;
+ _supportedGraphicsModes[2].name = strdup("overscan2");
+ _supportedGraphicsModes[2].description = strdup("overscan 2");
+ _supportedGraphicsModes[2].id = GM_OVERSCAN2;
+ _supportedGraphicsModes[3].name = strdup("overscan3");
+ _supportedGraphicsModes[3].description = strdup("overscan 3");
+ _supportedGraphicsModes[3].id = GM_OVERSCAN3;
+ _supportedGraphicsModes[4].name = strdup("overscan4");
+ _supportedGraphicsModes[4].description = strdup("overscan 4");
+ _supportedGraphicsModes[4].id = GM_OVERSCAN4;
+ _supportedGraphicsModes[5].name = strdup("overscan5");
+ _supportedGraphicsModes[5].description = strdup("overscan 5");
+ _supportedGraphicsModes[5].id = GM_OVERSCAN5;
+ _supportedGraphicsModes[6].name = 0;
+ _supportedGraphicsModes[6].description = 0;
+ _supportedGraphicsModes[6].id = 0;
+
+ _texture = (u16 *) memalign(32, 640 * 480 * 2);
+
+ setGraphicsMode(_activeGraphicsMode);
}
void OSystem_Wii::deinitGfx() {
@@ -111,13 +136,24 @@ int OSystem_Wii::getDefaultGraphicsMode() const {
return GM_DEFAULT;
}
-bool OSystem_Wii::setGraphicsMode(const char *mode) {
- setGraphicsMode(GM_DEFAULT);
+bool OSystem_Wii::setGraphicsMode(int mode) {
+ s16 xar, yar;
- return true;
-}
+ printf("setGraphicsMode %d\n", mode);
+
+ xar = vmode->viWidth / 2;
+ yar = vmode->xfbHeight / 2;
+
+#ifndef GAMECUBE
+ if (CONF_GetAspectRatio() && !_fullscreen)
+ xar /= 1.33f;
+#endif
+
+ GX_SetCamPosZ(400 - mode * 10);
+ GX_Start(640, 480, xar, yar);
+
+ _activeGraphicsMode = mode;
-bool OSystem_Wii::setGraphicsMode(int mode) {
return true;
}
@@ -129,6 +165,8 @@ void OSystem_Wii::initSize(uint width, uint height) {
if (_gameWidth != width || _gameHeight != height) {
printf("initSize %u %u\n", width, height);
+ assert((width <= 640) && (height <= 480));
+
_gameWidth = width;
_gameHeight = height;
@@ -136,12 +174,15 @@ void OSystem_Wii::initSize(uint width, uint height) {
free(_gamePixels);
_gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight);
+ memset(_gamePixels, 0, _gameWidth * _gameHeight);
if (!_overlayVisible) {
_currentWidth = _gameWidth;
_currentHeight = _gameHeight;
updateEventScreenResolution();
}
+
+ setGraphicsMode(_activeGraphicsMode);
}
}
@@ -320,6 +361,8 @@ void OSystem_Wii::unlockScreen() {
}
void OSystem_Wii::setShakePos(int shakeOffset) {
+ GX_SetTexTrans(0, (float) -shakeOffset * ((float) vmode->efbHeight /
+ (float) _currentHeight));
}
void OSystem_Wii::showOverlay() {