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author | Andre Heider | 2009-02-15 00:39:59 +0000 |
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committer | Andre Heider | 2009-02-15 00:39:59 +0000 |
commit | d4ee8455cb29e78c9fd6a9a804304b5f861dc8aa (patch) | |
tree | 67984fb7b71aeac499724749d52a241babc51216 /backends/platform/wii | |
parent | 3f3921333530f32a584937db0641771c57095eaa (diff) | |
download | scummvm-rg350-d4ee8455cb29e78c9fd6a9a804304b5f861dc8aa.tar.gz scummvm-rg350-d4ee8455cb29e78c9fd6a9a804304b5f861dc8aa.tar.bz2 scummvm-rg350-d4ee8455cb29e78c9fd6a9a804304b5f861dc8aa.zip |
Fixes for the changed keyboard API. Tweaked the PAD mappings to add GMM and VKEYBD.
svn-id: r38185
Diffstat (limited to 'backends/platform/wii')
-rw-r--r-- | backends/platform/wii/osystem_events.cpp | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/backends/platform/wii/osystem_events.cpp b/backends/platform/wii/osystem_events.cpp index 4478e363c0..2a9da4e954 100644 --- a/backends/platform/wii/osystem_events.cpp +++ b/backends/platform/wii/osystem_events.cpp @@ -123,7 +123,7 @@ static bool kbd_thread_quit = false; static void * kbd_thread_func(void *arg) { while (!kbd_thread_quit) { - KEYBOARD_ScanKeyboards(); + KEYBOARD_Scan(); usleep(1000 * 10); } @@ -214,9 +214,9 @@ void OSystem_Wii::updateEventScreenResolution() { #ifndef GAMECUBE bool OSystem_Wii::pollKeyboard(Common::Event &event) { int i; - keyboardEvent kbdEvent; + keyboard_event kbdEvent; - if (!KEYBOARD_getEvent(&kbdEvent)) + if (!KEYBOARD_GetEvent(&kbdEvent) > 0) return false; switch (kbdEvent.type) { @@ -281,7 +281,7 @@ bool OSystem_Wii::pollKeyboard(Common::Event &event) { } #endif -#define KBD_EVENT(pad_button, kbd_keycode, kbd_ascii) \ +#define KBD_EVENT(pad_button, kbd_keycode, kbd_ascii, modifier) \ do { \ if ((bd | bu) & pad_button) { \ if (bd & pad_button) \ @@ -290,6 +290,7 @@ bool OSystem_Wii::pollKeyboard(Common::Event &event) { event.type = Common::EVENT_KEYUP; \ event.kbd.keycode = kbd_keycode; \ event.kbd.ascii = kbd_ascii; \ + event.kbd.flags = modifier; \ return true; \ } \ } while (0) @@ -326,17 +327,14 @@ bool OSystem_Wii::pollEvent(Common::Event &event) { #endif if (bd || bu) { - if (bh & PADS_UP) - event.kbd.flags = Common::KBD_SHIFT; - - KBD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN); - KBD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE); - KBD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.'); - KBD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5); - KBD_EVENT(PADS_UP, Common::KEYCODE_LSHIFT, 0); - KBD_EVENT(PADS_DOWN, Common::KEYCODE_0, '0'); - KBD_EVENT(PADS_LEFT, Common::KEYCODE_y, 'y'); - KBD_EVENT(PADS_RIGHT, Common::KEYCODE_n, 'n'); + KBD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN, 0); + KBD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE, 0); + KBD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.', 0); + KBD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5, 0); + KBD_EVENT(PADS_UP, Common::KEYCODE_F5, Common::ASCII_F5, Common::KBD_CTRL); + KBD_EVENT(PADS_DOWN, Common::KEYCODE_F7, Common::ASCII_F7, 0); + //KBD_EVENT(PADS_LEFT, Common::KEYCODE_F8, Common::ASCII_F8, 0); + //KBD_EVENT(PADS_RIGHT, Common::KEYCODE_n, 'n'); if ((bd | bu) & (PADS_A | PADS_B)) { if (bd & PADS_A) |