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authorKostas Nakos2007-02-24 20:50:56 +0000
committerKostas Nakos2007-02-24 20:50:56 +0000
commit03e75235f0051af0237158ebb3449315c71c7938 (patch)
treead7c066a67828d7b0ed1d50229a81e01d5754da2 /backends/platform/wince/CEActionsPocket.cpp
parentebfb2c57e14ebfd33876810705f5849a78656b14 (diff)
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Add support for touche engine.
Also, since QVGA smartphones can run any game, updated the action mappings to account for all of them. svn-id: r25830
Diffstat (limited to 'backends/platform/wince/CEActionsPocket.cpp')
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index 7f9b353159..5508998ff8 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -128,11 +128,12 @@ void CEActionsPocket::initInstanceGame() {
bool is_samnmax = (gameid == "samnmax");
bool is_fw = (gameid == "fw");
bool is_os = (gameid == "os");
+ bool is_touche = (gameid == "touche");
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_fw || is_os)
+ if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_fw || is_os || is_touche)
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
@@ -144,7 +145,7 @@ void CEActionsPocket::initInstanceGame() {
_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
_action_enabled[POCKET_ACTION_PAUSE] = true;
// Save
- if (is_simon || is_sword2 || is_gob || is_kyra)
+ if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
_action_enabled[POCKET_ACTION_SAVE] = false;
else if (is_queen || is_ite) {
_action_enabled[POCKET_ACTION_SAVE] = true;
@@ -164,7 +165,7 @@ void CEActionsPocket::initInstanceGame() {
// Skip
if (!is_fw && !is_os)
_action_enabled[POCKET_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite || is_kyra)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite || is_kyra || is_touche)
_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setAscii(KEY_ALL_SKIP);