aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/wince/CEActionsPocket.cpp
diff options
context:
space:
mode:
authorKostas Nakos2009-03-01 22:35:14 +0000
committerKostas Nakos2009-03-01 22:35:14 +0000
commitf78d6b2fae2280010dd0dcf8828a2a09fa7ca3e1 (patch)
tree465de112a0e7928eb7b0cca7f6c1ee2d1572611e /backends/platform/wince/CEActionsPocket.cpp
parent0e134d5871246a546f49fa3ab0006b2f1fe91e11 (diff)
downloadscummvm-rg350-f78d6b2fae2280010dd0dcf8828a2a09fa7ca3e1.tar.gz
scummvm-rg350-f78d6b2fae2280010dd0dcf8828a2a09fa7ca3e1.tar.bz2
scummvm-rg350-f78d6b2fae2280010dd0dcf8828a2a09fa7ca3e1.zip
add support for tinsel engine (off by default for the time being)
svn-id: r39061
Diffstat (limited to 'backends/platform/wince/CEActionsPocket.cpp')
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index 8adf9874e5..1f6eeb3770 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -132,11 +132,12 @@ void CEActionsPocket::initInstanceGame() {
bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
bool is_tucker = (gameid == "tucker");
bool is_groovie = (gameid == "groovie");
+ bool is_tinsel = (gameid == "tinsel");
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
+ if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_tinsel ||
is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
_right_click_needed = true;
@@ -166,6 +167,9 @@ void CEActionsPocket::initInstanceGame() {
} else if (is_parallaction) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setKey('s', SDLK_s);
+ } else if (is_tinsel) {
+ _action_enabled[POCKET_ACTION_SAVE] = true;
+ _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F1, SDLK_F1);
} else {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key
@@ -175,7 +179,7 @@ void CEActionsPocket::initInstanceGame() {
// Skip
if (!is_cine && !is_parallaction && !is_groovie)
_action_enabled[POCKET_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_tinsel ||
is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)
_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
else