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authorCameron Cawley2019-11-10 16:34:25 +0000
committerEugene Sandulenko2019-11-17 22:33:56 +0100
commitf2b9f7bb76c041825bef1dcee3abf17d923898da (patch)
tree9ead87f005a086b6c1cb2cfe4e81d846e3e691dc /backends/platform/wince/CEActionsSmartphone.h
parentc5a5e0f68a8d740f37f234e773988e8f58273466 (diff)
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BACKENDS: Remove the Windows CE port
Diffstat (limited to 'backends/platform/wince/CEActionsSmartphone.h')
-rw-r--r--backends/platform/wince/CEActionsSmartphone.h77
1 files changed, 0 insertions, 77 deletions
diff --git a/backends/platform/wince/CEActionsSmartphone.h b/backends/platform/wince/CEActionsSmartphone.h
deleted file mode 100644
index 46529bbd99..0000000000
--- a/backends/platform/wince/CEActionsSmartphone.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef CEACTIONSSMARTPHONE_H
-#define CEACTIONSSMARTPHONE_H
-
-#include "common/scummsys.h"
-#include "common/system.h"
-#include "common/str.h"
-#include "gui/Key.h"
-#include "gui/Actions.h"
-#include "backends/graphics/wincesdl/wincesdl-graphics.h"
-
-#define SMARTPHONE_ACTION_VERSION 5
-
-enum smartphoneActionType {
- SMARTPHONE_ACTION_UP = 0,
- SMARTPHONE_ACTION_DOWN,
- SMARTPHONE_ACTION_LEFT,
- SMARTPHONE_ACTION_RIGHT,
- SMARTPHONE_ACTION_LEFTCLICK,
- SMARTPHONE_ACTION_RIGHTCLICK,
- SMARTPHONE_ACTION_SAVE,
- SMARTPHONE_ACTION_SKIP,
- SMARTPHONE_ACTION_ZONE,
- SMARTPHONE_ACTION_MULTI,
- SMARTPHONE_ACTION_BINDKEYS,
- SMARTPHONE_ACTION_KEYBOARD,
- SMARTPHONE_ACTION_ROTATE,
- SMARTPHONE_ACTION_QUIT,
-
- SMARTPHONE_ACTION_LAST
-};
-
-
-class CEActionsSmartphone : public GUI::Actions {
-public:
- // Actions
- bool perform(GUI::ActionType action, bool pushed = true);
- Common::String actionName(GUI::ActionType action);
- int size();
- static void init();
- void initInstanceMain(OSystem *mainSystem);
- void initInstanceGame();
-
- // Action domain
- Common::String domain();
- int version();
-
- ~CEActionsSmartphone();
-private:
- CEActionsSmartphone();
- WINCESdlGraphicsManager *_graphicsMan;
- bool _right_click_needed;
- OSystem_WINCE3 *_CESystem;
-};
-
-#endif